The Mound: Omen of Cthulhu Launches July 15, 2026

Following a noteworthy announcement and a first glimpse of gameplay during the November Xbox Showcase, ACE Team and NACON, in collaboration with four experts of the genre, unveil what makes The Mound: Omen of Cthulhu unique: a purely cooperative gameplay experience, featuring a group of explorers during the Conquistador era, who must survive horror and madness. The Mound will be available on July 15, 2026, on PlayStation®5, Xbox Series X|S, and PC.

You and your companions are on the deck of your galleon. El Capitán has given you a contract to fulfill: gather as much wealth as possible, find a missing person, locate an ancient fort, and, if possible, return safe and sound from this perilous expedition. As soon as you set foot on the shore, at the edge of the jungle, a vague sense of dread takes hold. In this jungle, treasures and mysteries await you, but so do unspeakable entities ready to make you regret ever setting foot in their territory.

At the beginning of each expedition in The Mound: Omen of Cthulhu, players form a group of up to 4 explorers and choose a contract to complete. Their mission is to collect treasures and identify new areas of the island to explore. They must act quickly because the longer the expedition lasts, the more numerous and dangerous the creatures become. The inventory is limited, and the basic weapons encourage avoiding conflict and defending oneself rather than playing aggressively.

The other danger that awaits the adventurers is the loss of their sanity. Faced with the cosmic horrors they confront, the players gradually fall victim to hallucinations: an ally appears as a monstrosity (or vice versa), an apparently harmless plain is actually a deadly pit, bushes seem to come to life, a rain of blood falls without warning… If the explorers return alive from their journey, El Capitán will be pleased… But he already has other contracts to offer them.

Inspired by H.P. Lovecraft’s cosmic horror short novel, The Mound: Omen of Cthulhu invites players to form a squad of 2 to 4 members to embark on an uncharted continent in search of a legendary city containing invaluable treasures.

The Mound: Omen of Cthulhu launches on July 15, 2026, on PlayStation®5, Xbox Series X|S and PC.

Lanterns teaser trailer

Ok folks, this is a rough one. I’m a big Green Lantern fan. I want this show to work. Green Lantern is one of the biggest disappointments in superhero movie history. I loved the cameo in Justice League and Guy Gardner was one of my favorite parts of Superman (2025) so I thought we were moving in the right direction. Chandler and Pierre- I think have the aura of Hal Jordan and Stewart and I can totally tell they have good chemistry together. Besides that, I couldn’t guess this was a superhero show, let alone a Green Lantern show. Yeah we get a glimpse of a costume that has almost no green in it and we see a ring and lantern and Jordan fly but everything else looks like a generic small town cop drama. I’m morbidly curious but I’m not getting my hopes too high here sadly. May the gaming gods bring you glory.

Atomic Heart Reveals DLC 4, “Blood on Crystal,” Coming April 16 (PC, PS, Xbox)

“Blood on Crystal” is an all-out, bloody showdown!

Experience the thrilling, high-stakes conclusion of Atomic Heart with “Blood on Crystal!” P-3, the Twin and their comrades must venture deeper into Facility 3826 than ever before to battle CHAR-les and make a last desperate bid to save humanity from total annihilation. Visit the new Wave Platform and the classified Crystal Complex as you unearth the unspeakable truth behind CHAR-les’ nefarious plans.

Face a new breed of enemies with the full might of your arsenal

Take on the ultimate challenge as you face off against the Polymorphs, a new cast of mysterious beings spawned from the horrific experiments of CHAR-les himself. Harnessing the properties of polymer to assume elemental forms, the Polymorphs will force you to adapt your fighting style on the fly and make the most of your arsenal. You’ll encounter the wildest bosses still lurking in Facility 3826, but thankfully you’ll have access to the mightiest glove abilities and weapons yet to deal with them.

Atomic Heart’s Ultimate Edition unveiled!

In addition to “Blood on Crystal,” this spring will also markthe release of Atomic Heart’s new Ultimate Edition in both retail and digital stores. Pre-orders for the limited physical edition, including a new, exclusive SteelBook, are already available at participating retailers with a release set to March 24. Digital versions will become available on April 16 with the release of “Blood on Crystal.”

Order 13 PlayStation 5 Review

Order 13 on PlayStation 5 is a very special game sent my way by the people over at JanduSoft. Honestly, if you don’t own a cat or have never worked in a warehouse, you may not understand the horror aspect of this game very much.

The game is very straightforward. You are just a dude working in a warehouse, hanging out with your cat. The cat works as a health bar, which, as you fill orders, you can buy him toys to make him happier, so you can work longer each day. Feeding him also gives him a temporary boost. When this hits 0, it is game over. You do need to balance buying toys for your cat with buying upgrades for yourself.

The scanner is an important upgrade; without it, you will need to memorize both where the order goes and the code to unlock it. This is quick and cheap to get, thankfully. The backpack is also important because it will allow you to carry multiple items at once, which leads to making the multiple ticket option worth it and more money.

The horror comes from a very unique blend of creepy monsters terrorizing you in a very real way, as they can and will catch you and kill you, causing you to restart your day, and simply making noises and knocking over boxes as you attempt to do your job. To make matters worse, the day shift seems to be incompetent and left forlifts and boxes blocking aisles in weird ways. Seriously, who hired those people? I have worked in plenty of warehouses, and I don’t know what kind of morons would park or stack stuff this way. I have seen it done, and I still can’t explain why someone would do it.

This brings me to my only real complaint. While the game controls well and looks good for what it is, they really replicated working in a warehouse too well. The game made me want to pop in some headphones, toss back a few drinks, and ignore my coworkers while mindlessly filling orders until the weekend.

The game is a fun game to mess around with, and I definitely suggest horror fans pick up this 7/10 experience. It is a niche experience without a lot of replay value, but the fun is there. Best wishes, and may the gaming gods bring you glory.

Devil Jam’ EXPLODES onto consoles (XB/SW/PS5) 26th March 20206

Indie developer Rogueside is bringing its hell-forged action roguelite Devil Jam to PlayStation 4 and 5, Microsoft Xbox Series X/S, and Nintendo Switch, on 26th March 2026. Get ready for non-stop escapades in a chaotic underworld, where players take on the role of a doomed musician bound by a demonic contract and forced to survive an infernal performance that never ends. As the cursed guitarist battles through swarms of demonic enemies in tightly designed combat spaces, dodging incoming threats while attacks fire automatically, you can focus on positioning, movement and wise decision-making in the hope of surviving until the encore.

Hell Bells – Save me

Each run throws new powers into the mix, courtesy of the who’s who of the underworld. Brace yourself for wild upgrades that transform your build on the fly: think screen-clearing attacks and unpredictable experimental abilities. The grid-based system lets players rewire how attacks activate and combine, in hopes of surviving the relentless madness.

Turn up the volume to infernal!

The killer soundtrack plays a central role in Devil Jam, with award-winning composer Deon van Heerden returning to collaborate with Rogueside following his work on Warhammer 40,000: Shootas, Blood & Teef. His high-energy compositions thrash along with the dynamic gameplay pacing, giving each challenge its own sonic personality.

For those about to rock…

  • Smart Loadouts
    Use the 12-slot gear system to build clever combinations and unlock powerful killer combos.
  • Hand-Drawn Hell
    Bold, fully hand-animated characters and effects bring the underworld roaring to life.
  • Bosses Worth the Hype
    Battle towering foes, including Death himself – it doesn’t get more metal than that.
  • Run For The Hills, Run For Your Life
    Fast, intense encounters reward quick thinking, sharp reflexes and smart decision-making.

It’s time to fear the reaper.

Devil Jam became a cult classic when it rocked onto PC last year, and the console release includes a hefty upgrade based on fan feedback. One brand-new story and 4 new challenges which offer players more profound insight into the cursed world and its larger-than-life cast, and you’ll find two new battlegrounds to endure: The Overgrowth, a claustrophobic arena filled with twisting paths and looming fungal growths, and Thorns of Crimson Death, a sprawling combat space built around relentless enemy pressure and wide-open encounters.

Resident Evil Requiem PlayStation 5 Review

Resident Evil Requiem is the newest Resident Evil from Capcom, and while I try to keep my reviews spoiler-free and will do the same here, I kind of ignored this game’s trailers and such. So, while I only plan on talking about the general gameplay and graphics, and just want to know if I think the game is good, the next paragraph is specifically for you.

Grace, FBI Agent, is kind of a baby.

The story is fantastic, the gameplay is great, regardless of whether you are playing as Grace or Leon, which you do swap back and forth, there are not two separate stories. If you happen to still be on the fence, just go buy this game of the year worthy candidate. With that out of the way, for those who want a more in-depth look, keep reading.

FBI needs better training

I will start with the easy part, graphics. This is easily one of the best looking game I have ever played. From the fires coming from cars early in Leon’s sections to the horrors you see in Grace’s, everything is just really top-shelf graphically.

Now I don’t want to get too much into the story, but essentially, Grace starts out investigating a string of deaths that have the same strange marks on their bodies. Leon will eventually stumble across her while investigating his own issues. This comes together quite naturally, honestly, and I was really worried this would feel forced. In fact, even the twists and turns later feel quite natural, which is a nice change from most horror games.

Even zombies keep working day jobs in 2026

The gameplay is what truly matters here, and while playing as Grace or Leon, it’s fantastic. If you are playing as Grace, every shot and decision can matter. Do you sneak past the zombies? Waste some ammo? Try to kill that chunky boy and make life easier? This is all viable, but it uses precious resources.

Leon is the opposite. While resources are still limited, and he is far from overpowered, he gets to kill. In fact, that is how he earns money for upgrades. The bigger issue is how he does it; you don’t want to waste precious requiem ammo on a standard zombie, do you?

Resident Evil Requiem is the rare game I would truly describe as a master piece. No game is perfect, and every game has that one part I just hate. Without going into spoiler territory, toward the end of the game, there is a small part you have to play as a kid for a little bit, and that is the one part of the game that truly brings the game down. It makes sense for the story, but it honestly could have been an email. Best wishes, and may the gaming gods bring you glory.

theHunter: Call of the Wild – Game Feeders Pack 2 DLC

TheHunter Call of the Wild is back with DLC Feeder Pack 2, and once again, Avalanche Studios was nice enough to send me this one to check out. The price of this one is about $7, and it comes with 3 feeders. Honestly, how good these feeders are comes down to how much you enjoy hunting the animals they attract. So let’s take a look and see if this is worth the money for you.

First, we have a Mineral Lick, which helps bait herbivores you couldn’t bait before. Mostly, this is things like goats and bovines. I didn’t use this too much because, honestly, I never found these animals hard to shoot in the first place. It does work; however, shot a goat right in the head thanks to this thing. I was aiming for its neck. I am not good at this game, but I simply enjoy it.

Next, we have the Scent Tube Feeder. This one is nice and attracts things like foxes and wolves. This one I liked because hunting these is always annoying, and this makes it a bit easier, so if you always wanted to shoot a fox or a wolf but could never quite get them often enough, toss one of these down where they pass and give it some time, and you will be happy.

Last is my favorite, the carcass feeder. Just a huge chunk of meat hanging from a pole meant to attract huge meat eaters. If you like hunting gators for money, just toss this bad boy down and wait, and something that was already easy becomes easier. Want to get that large cat that’s long eluded you? This is your ticket to heaven, quite literally, if you aren’t careful.

This is honestly a 9/10 DLC for fans of the series, but it won’t be worth it for everyone. Like the other feeder pack DLC, whether it is worth it very much depends on whether you care to hunt the animals these feeders help attract. If you like to hunt ducks and birds, this is completely useless to you; there is already a DLC out there for you. For most of us, however, this is great. Best wishes, and may the gaming gods bring yoy glory.

Laysara: Summit Kingdom Playstation 5 Review

Laysara: Summit Kingdom on the PlayStation 5 is a city-building game focused on building small outpost cities as you climb to the summit of a mountain. Nejcraft was nice enough to send me a copy of Laysara: Summit Kingdom to check out, and I always appreciate it.

The game starts with a rather in-depth but simple tutorial taking place across multiple villages. Each one will teach you how to do different things with the next, reiterating it and building on what you just learned. I really liked this setup because in the campaign, you will be doing basically the same thing. As you move up the mountain and build new settlementss your old settlements will act as sort of trade hubs with the new ones.

Now, this concept may sound easy, but later it will get much harder. Growing each city gets harder because while your lower citizens are happy with things like simple food and a place to pray, artisans want things like higher-end food and metal workings. Monks needed to collect honey from bees want even more things to be happy.

This is before we add things like avalanches to the mix, which will add their own set of issues for you to deal with. This brings me to my own warning about the game; it isn’t an issue, but I can see it being an issue for some people. The game simulates very little in many respects. For example, you won’t find any typical storage buildings, and people won’t be moving in or out of your towns. If things are in range of your Market, they work; if they aren’t, they simply don’t. They have more or less simplified things so that if you are in range or have enough supplies, the buildings work, and if not, you simply fix the issue. You don’t have to worry about the act of it getting moved back and forth physically, and I like this. It lets me focus on things I care about.

Laysara: Summit Kingdom is a great city builder. Fans should definitely pick up this 8/10 experience. Best wishes, and may the gaming gods bring you glory.

Parasite Mutant trailer

On and off, I’ve heard of a spiritual successor to Parasite Eve in development. This looks like to be it, and I’m all here for it. I love the anime, noir vibe. The monsters look cool. The combat looks retro but seems smooth. It’s definitely a game I’d check out, especially since I never got to play the iconic Parasite Eve. May the gaming gods bring you glory.