The Bearer & The Last Flame PlayStation 5 Review

The Bearer & The Last Flame is the newest souls like from Meridiem Games, and they were nice enough to send me a copy to check out. You are the last living soul in a world overrun by death, and your job is to drive evil back to where it came from.

To do this, you will fight an assortment of enemies and bosses in a visually mediocre setting with controls that leave much to be desired. This never improves to the point that I was grateful that the enemies at least suffer from the same issues. Strikes I know should have hit, missed, but this was from enemies and me. I played the original release of Dark Souls, where hit boxes were bad, but at least consistent. None of that seems to exist here.

Normally, this is where I tell you the story makes up for these flaws in a game, but I won’t be doing that this time. While these issues can easily be fixed with a patch or two, patches won’t fix the fact that the very basic story we have all seen a million times never really gets built on anyway. There are no surprises here.

It would be nice to tell you that the level designs are at least great, but that also isn’t true. It isn’t the worst I have ever seen, and honestly, it might be the best part of the game. That isn’t really saying too much, however. A lot of it looks the same to the point where finding where to go becomes a chore rather than exciting or fun. While the game is far from the worst I have ever played, this 4/10 experience isn’t worth the asking price when there are so many glaring issues waiting to be fixed. Best wishes, and may the gaming gods bring you glory.

Remothered: Red Nun’s Legacy’ Revealed at Future Games Show (PC, PS5, XSX, Switch 2)

Remothered was the first game we developed at the very beginning of our journey, and after our experiences with A Quiet Place and Mafia: The Old Country, we returned to the series because we couldn’t accept seeing Remothered fade away,” said Stormind CEO Antonio Cannata. “We decided to make this game out of a strong sense of respect and responsibility toward Remothered and its community, who thought this project had been abandoned.”

Remothered: Red Nun’s Legacy will dig deep into the story and present new special skills that expand the gameplay pillars of Remothered,” said Game Director Antonio Cutrona. “While the game is a standalone experience that fans of old-school horror can dive right into and enjoy without playing the first two games in the series, it will offer the conclusion that long-time fans have been waiting years to play.”

The team at Stormind has also released the first in a series of three developer diaries celebrating the return of Remothered. In today’s new video, CEO Antonio Cannata and Game Director Antonio Cutrona talk about the feelings that motivated the studio to take up the project. They also discuss how the team is focusing on the franchise’s roots to bring a sense of closure to long-time fans, expanding on its established gameplay, story and challenges while throwing in some surprises for players new and old to discover. The dev diary is available to watch now on YouTube.

In Red Nun’s Legacy, players will enter a world where nothing is quite as it seems. Exploring a convent, you’ll need to use your wits to overcome disturbing revelations, secrets, and a twisted reality to learn the truth behind the Red Nun—all while surviving the relentless Stalkers preying upon you.

Named one of the scariest games of all time, the original Remothered: Tormented Fathers hooked fans with its twisting narrative and tense survival horror atmosphere when it debuted in 2018. Stormind Games has a strong pedigree for creating stand-out horror titles, including developing the first two installments in the Remothered franchise, developing 2024’s A Quiet Place: The Road Ahead from publisher Saber Interactive, and working with Behaviour Interactive. In 2025, the team co-developed Mafia: The Old Country with Hangar 13, bringing an immersive authenticity and cinematic atmosphere to its story.

Key Features

  • Survive Horrific Stalkers: Challenge your survival instincts by hiding and evading from the murderous Stalkers hunting you down, and even fight back in critical moments.
  • An Homage to Old-School Horror: Feel the atmosphere of this heartfelt love letter to third-person survival horror adventures of the past.
  • Harness Hypnosis Powers: Read objects to reveal forgotten memories, expose concealed passages, and reshape your understanding of the environment.
  • Explore a Richly Detailed World: Find clues and key items in a sprawling game world, and solve puzzles to access new areas and progress to the final revelation.
  • Uncover the Secrets of the Cristo Morente: Learn the forgotten story of the convent, the cradle where the terrifying myth of the Red Nun began.

Remothered: Red Nun’s Legacy is available to wishlist on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam, the Epic Games Store and GOG.com. For the latest news and updates from the game, visit remothered.com, and follow along on Twitter/XInstagramFacebookTikTok and YouTube.

About Stormind Games

Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K.

Devil Jam PlayStation 5 Review

Devil Jam is an upcoming survivor-like roguelike that Rogueside was nice enough to send me a copy of early to check out. Now I know many of you like this sort of game and don’t care to read a whole review, you just want to know how it holds up to the big ones of the genre, and if it’s worth buying.

So for you people, 9/10, don’t hesitate, the game is great. For the rest of you who want to know more, keep reading. The story is quite great. You start out as Falco, the leader of your band that sold their souls to the devil so they could rock their lives away to large crowds. Sadly for you, the Devil and Death both have rival music companies, and Death has a habit of poaching talent by killing people early.

The Devil is a surprisingly fair guy when it comes to this sort of thing, battle Deaths’ henchmen and screw with his company, and he will give you and your band mates their lives back so you can continue the show you were supposed to have until he collects your souls when he was meant to.

The gameplay is simple: walk around, kill enemies, and collect experience. ( your choice of auto fire or aim yourself) When you level up, choose a new ability, passive, or skill. These skills are placed in boxes that play in a sort of musical way, each beat moves along the boxes, each box has a skill or ability given to you by a Sin, and your job is to pick the right combination to survive.

With multiple levels, bonus stages, 3 characters to eventually choose from, and powers to unlock, there is plenty of replay value here. This is without getting into little missions to get into. Without a doubt, this one is worth picking up. Best wishes an may the gaming gods bring you glory.

Greenland (2020) Movie Review

Greenland (2020), starring Gerard Butler and Morena Baccarin, is one of those movies I meant to see years ago and never got around to. It starts out with John Garrity (Butler) leaving work to move back in with his estranged wife, Allison. (Baccarin)

While planning a party for the following day, their son, Nathan ( Roger Dale Floyd), told them about the comet Clarke he learned about in school. This was a big deal because it is supposed to be the closest one has ever come in history. Of course, most people aren’t bothered by it because if this were dangerous, someone would mention it, right?

Nah, this is the government we are talking about. Because John is a structural engineer, his family is chosen to be placed in Greenlan in a secret bunker to hide because this thing is going to hit and cause an extinction-level event. They unfortunately get this information at the worst possible moment, mid-party. This causes some issues with the neighbors, who want them to save their kids as well.

I won’t go into details and spoil the entire movie, but what should have been a quick trip and a flight turns into an adventure of a lifetime that is anything but easy. From start to finish, I enjoyed this movie, with the world feeling like they put real thought into how things would unfold rather than just what would be entertaining. So if you haven’t already, check this one out. Best wishes, and may the gaming gods bring you glory.

Greedfall: The Dying World PlayStation Review

Greedfall: The Dying World is the newly released narrative-driven RPG from Nacon, and they were kind enough to send me a copy to review. The first thing you should know iss while it is a direct prequel to Greedfall, you do not have to know anything about the first game to play it. I actually never got around to playing the 2019 Greedfall, and while I absolutely missed out on the significance of returning characters and such, the game itself and its story made perfect sense.

Speaking of the story, you will start out in your home country of Teer Fradee, in fact much of the early story you will be reading as you and your friends speak in your native language. You will explore the island as you finish the final rite of passage to become sages in your tribe. This can be done quickly or take a couple of hours, since doing side quests and helping the people of your tribe find things like lost gifts, and even how you do it can change how long it takes.

I quickly found myself getting lectured for killing local wildlife considered precious and sacred to our people. During this period of solving why your people are sick, and animals are disappearing, you will learn how to disarm traps, sneak into builings and how combat works. All of this can be done with the touch of a couple of buttons or less in real time, giving commands to your people is simple and intuitive. I was truly impressed with how easy it all felt on a controller.

Graphically, I thought the game looked equally great, with spells just looking like they belonged on the battlefield without overwhelming the action. Story scenes look fantastic as well, while roaming the wilds and cities can feel a bit empty at times, unfortunately.

This is really where my only real issue with the game comes into play. Many times, while traveling, much of the fields felt similar, and finding paths just didn’t stand out in any way. I simply felt like I was walking with nothing to do, and dead ends for no reason simply existed. This isn’t enough to make the game bad or unplayable or anything like that, but it did make traveling less enjoyable at times. All in all, the story more than makes up for it, and the length of the game itself is worth the price. It is an 8/10 experience that is worth the price of admission. Best wishes, and may the gaming gods bring you glory.

The MIX Showcase | Persona and Shin Megami Tensei-inspired dungeon crawler ‘Descent of Lunaris’ launches playable demo

Indie studio Unison Games has released the public demo for upcoming Descent of Lunaris, giving players their first chance to step inside the moon and see what’s waiting below the surface. The demo is available now on Steam and offers an early slice of the game’s dungeon crawling, combat, and unsettling sci-fi mystery ahead of its launch on PC later this year.

Set in the year 2070, the demo kicks off after a lunar mining operation picks up a strange signal from deep within the moon. An experiment at a secret facility goes terribly wrong, with machines across the base turning violent and wiping out most of the crew. 

Players will take on command of a specialized security team sent in to investigate and protect researchers during the evacuation. However, tears in reality and warped grotesque scientists are the least of their worries when a cosmic entity appears.

The Descent of Lunaris demo includes the prologue and the entire first level of the game. Players can explore early dungeon areas, meet strange characters, and get hands-on with the game’s grid-based exploration, tactical, turn-based combat, and party customization systems.

Descent of Lunaris mixes old-school design with modern visuals built in Unreal Engine 5, plus an atmospheric soundtrack from underground musicians that gets stranger the further you go.

The Descent of Lunaris public demo is available now on PC via Steam, with the full game coming soon. 

For more, follow Unison Games on Bluesky or Instagram, subscribe on YouTube and join the official Discord community

Forge of the Fae shows off its enchanting, magical Celtic world in a new trailer! (all platforms ’27) (ENG/FR/DE)

Development on JRPG Forge of the Fae is steadily progressing, and the game looks better with each passing week! Today, Publisher Deck13 Spotlight and developer Datadyne want to give an update on the current state of the game and celebrate an important milestone – especially for those who backed the game during its time on Kickstarter.

While you are reading these words, the Alpha Build of the game has been sent out to a certain number of backers of the campaign, allowing them to dive into the world inspired by 1800s Ireland and experience the first third of the game for the very first time.

To celebrate this important milestone, we have prepared an all-new trailer, showcasing various enemies, boss fights, magical attacks, and a first listen of one of the fantastic combat music tracks. And there is even more, if you listen carefully.

Set in a world inspired by 1800s Ireland, Forge of the Fae plunges players into a beautifully crafted narrative where humans and fae are in conflict. As an ancient power awakens and tensions rise, players will follow the journey of Fiora, a young inventor, as she uncovers the secrets of her world, whilst navigating a complex mystery and discovering who she can become. Decisions made will influence the outcome, giving players control over the story’s direction and creating a more personal experience.

War on Wheels Brings Physics-Driven Car Combat to a Post-Apocalyptic Wasteland

War on Wheels is a modern, tactical turn-based car combat game developed by Psychic Software, an award-winning indie studio based in Galway, Ireland. Featuring a unique application of simultaneous turn-based, physics-controlled vehicular combat, War on Wheels delivers a deeply tactical experience where terrain, momentum, speed, and vehicle handling matter as much as weapons and armor.

Set around the year 2100, seventy-five years after a solar catastrophe devastated Earth, players command a privateer company navigating the chaotic politics of the Badlands warzone. 

In combat, players control multiple vehicles and issue simultaneous orders while accounting for wheeled-vehicle momentum and terrain. Victory depends on understanding tyres, acceleration, surface types, cover, weapon recoil, and the armor layout of each vehicle.

War on Wheels is built on the foundation of Darkwind, Psychic Software’s vehicular combat MMO that has been live since 2006. Nearly two decades of live community feedback and millions of play sessions have shaped the mature, battle-tested tactical systems now powering this rebooted experience.

War on Wheels features five original soundtracks produced by DIEM, including a headline theme featuring rapper Jeorge II, inspired by the game’s post-apocalyptic world of solar flares, gangs, and deathracing.

“Darkwind has been evolving with real players for almost twenty years,” said Sam Redfern (Game Director) and Kirsty Halloran (Marketing Director). “War on Wheels takes everything we’ve learned about tactical vehicular combat and rebuilds it for a modern audience.’’

KEY FEATURES

Simultaneous Physics-Controlled Turn-Based Combat

Plan precise manoeuvres where momentum, terrain, acceleration, and recoil determine victory or destruction.

Vehicle Construction & Customisation

Build and upgrade battle cars using dozens of chassis types, weapon systems, and armor configurations.

A Deep Single-Player Campaign

Lead your company across a ruined continent, take contracts, loot enemy hardware, and navigate the politics of the wasteland.

Online Deathracing Leagues

Compete in multiplayer combat and organise clan-run leagues for long-term challenges.

AVAILABILITY

War on Wheels is currently in development for PC via Steam, with other platforms planned to follow.

A Demo will be available later this year.

Players can wishlist the game now to follow future updates.

 The Mound: Omen of Cthulhu Launches July 15, 2026

Following a noteworthy announcement and a first glimpse of gameplay during the November Xbox Showcase, ACE Team and NACON, in collaboration with four experts of the genre, unveil what makes The Mound: Omen of Cthulhu unique: a purely cooperative gameplay experience, featuring a group of explorers during the Conquistador era, who must survive horror and madness. The Mound will be available on July 15, 2026, on PlayStation®5, Xbox Series X|S, and PC.

You and your companions are on the deck of your galleon. El Capitán has given you a contract to fulfill: gather as much wealth as possible, find a missing person, locate an ancient fort, and, if possible, return safe and sound from this perilous expedition. As soon as you set foot on the shore, at the edge of the jungle, a vague sense of dread takes hold. In this jungle, treasures and mysteries await you, but so do unspeakable entities ready to make you regret ever setting foot in their territory.

At the beginning of each expedition in The Mound: Omen of Cthulhu, players form a group of up to 4 explorers and choose a contract to complete. Their mission is to collect treasures and identify new areas of the island to explore. They must act quickly because the longer the expedition lasts, the more numerous and dangerous the creatures become. The inventory is limited, and the basic weapons encourage avoiding conflict and defending oneself rather than playing aggressively.

The other danger that awaits the adventurers is the loss of their sanity. Faced with the cosmic horrors they confront, the players gradually fall victim to hallucinations: an ally appears as a monstrosity (or vice versa), an apparently harmless plain is actually a deadly pit, bushes seem to come to life, a rain of blood falls without warning… If the explorers return alive from their journey, El Capitán will be pleased… But he already has other contracts to offer them.

Inspired by H.P. Lovecraft’s cosmic horror short novel, The Mound: Omen of Cthulhu invites players to form a squad of 2 to 4 members to embark on an uncharted continent in search of a legendary city containing invaluable treasures.

The Mound: Omen of Cthulhu launches on July 15, 2026, on PlayStation®5, Xbox Series X|S and PC.