Greedfall: The Dying World PlayStation Review

Greedfall: The Dying World is the newly released narrative-driven RPG from Nacon, and they were kind enough to send me a copy to review. The first thing you should know iss while it is a direct prequel to Greedfall, you do not have to know anything about the first game to play it. I actually never got around to playing the 2019 Greedfall, and while I absolutely missed out on the significance of returning characters and such, the game itself and its story made perfect sense.

Speaking of the story, you will start out in your home country of Teer Fradee, in fact much of the early story you will be reading as you and your friends speak in your native language. You will explore the island as you finish the final rite of passage to become sages in your tribe. This can be done quickly or take a couple of hours, since doing side quests and helping the people of your tribe find things like lost gifts, and even how you do it can change how long it takes.

I quickly found myself getting lectured for killing local wildlife considered precious and sacred to our people. During this period of solving why your people are sick, and animals are disappearing, you will learn how to disarm traps, sneak into builings and how combat works. All of this can be done with the touch of a couple of buttons or less in real time, giving commands to your people is simple and intuitive. I was truly impressed with how easy it all felt on a controller.

Graphically, I thought the game looked equally great, with spells just looking like they belonged on the battlefield without overwhelming the action. Story scenes look fantastic as well, while roaming the wilds and cities can feel a bit empty at times, unfortunately.

This is really where my only real issue with the game comes into play. Many times, while traveling, much of the fields felt similar, and finding paths just didn’t stand out in any way. I simply felt like I was walking with nothing to do, and dead ends for no reason simply existed. This isn’t enough to make the game bad or unplayable or anything like that, but it did make traveling less enjoyable at times. All in all, the story more than makes up for it, and the length of the game itself is worth the price. It is an 8/10 experience that is worth the price of admission. Best wishes, and may the gaming gods bring you glory.

The MIX Showcase | Persona and Shin Megami Tensei-inspired dungeon crawler ‘Descent of Lunaris’ launches playable demo

Indie studio Unison Games has released the public demo for upcoming Descent of Lunaris, giving players their first chance to step inside the moon and see what’s waiting below the surface. The demo is available now on Steam and offers an early slice of the game’s dungeon crawling, combat, and unsettling sci-fi mystery ahead of its launch on PC later this year.

Set in the year 2070, the demo kicks off after a lunar mining operation picks up a strange signal from deep within the moon. An experiment at a secret facility goes terribly wrong, with machines across the base turning violent and wiping out most of the crew. 

Players will take on command of a specialized security team sent in to investigate and protect researchers during the evacuation. However, tears in reality and warped grotesque scientists are the least of their worries when a cosmic entity appears.

The Descent of Lunaris demo includes the prologue and the entire first level of the game. Players can explore early dungeon areas, meet strange characters, and get hands-on with the game’s grid-based exploration, tactical, turn-based combat, and party customization systems.

Descent of Lunaris mixes old-school design with modern visuals built in Unreal Engine 5, plus an atmospheric soundtrack from underground musicians that gets stranger the further you go.

The Descent of Lunaris public demo is available now on PC via Steam, with the full game coming soon. 

For more, follow Unison Games on Bluesky or Instagram, subscribe on YouTube and join the official Discord community

Forge of the Fae shows off its enchanting, magical Celtic world in a new trailer! (all platforms ’27) (ENG/FR/DE)

Development on JRPG Forge of the Fae is steadily progressing, and the game looks better with each passing week! Today, Publisher Deck13 Spotlight and developer Datadyne want to give an update on the current state of the game and celebrate an important milestone – especially for those who backed the game during its time on Kickstarter.

While you are reading these words, the Alpha Build of the game has been sent out to a certain number of backers of the campaign, allowing them to dive into the world inspired by 1800s Ireland and experience the first third of the game for the very first time.

To celebrate this important milestone, we have prepared an all-new trailer, showcasing various enemies, boss fights, magical attacks, and a first listen of one of the fantastic combat music tracks. And there is even more, if you listen carefully.

Set in a world inspired by 1800s Ireland, Forge of the Fae plunges players into a beautifully crafted narrative where humans and fae are in conflict. As an ancient power awakens and tensions rise, players will follow the journey of Fiora, a young inventor, as she uncovers the secrets of her world, whilst navigating a complex mystery and discovering who she can become. Decisions made will influence the outcome, giving players control over the story’s direction and creating a more personal experience.

War on Wheels Brings Physics-Driven Car Combat to a Post-Apocalyptic Wasteland

War on Wheels is a modern, tactical turn-based car combat game developed by Psychic Software, an award-winning indie studio based in Galway, Ireland. Featuring a unique application of simultaneous turn-based, physics-controlled vehicular combat, War on Wheels delivers a deeply tactical experience where terrain, momentum, speed, and vehicle handling matter as much as weapons and armor.

Set around the year 2100, seventy-five years after a solar catastrophe devastated Earth, players command a privateer company navigating the chaotic politics of the Badlands warzone. 

In combat, players control multiple vehicles and issue simultaneous orders while accounting for wheeled-vehicle momentum and terrain. Victory depends on understanding tyres, acceleration, surface types, cover, weapon recoil, and the armor layout of each vehicle.

War on Wheels is built on the foundation of Darkwind, Psychic Software’s vehicular combat MMO that has been live since 2006. Nearly two decades of live community feedback and millions of play sessions have shaped the mature, battle-tested tactical systems now powering this rebooted experience.

War on Wheels features five original soundtracks produced by DIEM, including a headline theme featuring rapper Jeorge II, inspired by the game’s post-apocalyptic world of solar flares, gangs, and deathracing.

“Darkwind has been evolving with real players for almost twenty years,” said Sam Redfern (Game Director) and Kirsty Halloran (Marketing Director). “War on Wheels takes everything we’ve learned about tactical vehicular combat and rebuilds it for a modern audience.’’

KEY FEATURES

Simultaneous Physics-Controlled Turn-Based Combat

Plan precise manoeuvres where momentum, terrain, acceleration, and recoil determine victory or destruction.

Vehicle Construction & Customisation

Build and upgrade battle cars using dozens of chassis types, weapon systems, and armor configurations.

A Deep Single-Player Campaign

Lead your company across a ruined continent, take contracts, loot enemy hardware, and navigate the politics of the wasteland.

Online Deathracing Leagues

Compete in multiplayer combat and organise clan-run leagues for long-term challenges.

AVAILABILITY

War on Wheels is currently in development for PC via Steam, with other platforms planned to follow.

A Demo will be available later this year.

Players can wishlist the game now to follow future updates.

 The Mound: Omen of Cthulhu Launches July 15, 2026

Following a noteworthy announcement and a first glimpse of gameplay during the November Xbox Showcase, ACE Team and NACON, in collaboration with four experts of the genre, unveil what makes The Mound: Omen of Cthulhu unique: a purely cooperative gameplay experience, featuring a group of explorers during the Conquistador era, who must survive horror and madness. The Mound will be available on July 15, 2026, on PlayStation®5, Xbox Series X|S, and PC.

You and your companions are on the deck of your galleon. El Capitán has given you a contract to fulfill: gather as much wealth as possible, find a missing person, locate an ancient fort, and, if possible, return safe and sound from this perilous expedition. As soon as you set foot on the shore, at the edge of the jungle, a vague sense of dread takes hold. In this jungle, treasures and mysteries await you, but so do unspeakable entities ready to make you regret ever setting foot in their territory.

At the beginning of each expedition in The Mound: Omen of Cthulhu, players form a group of up to 4 explorers and choose a contract to complete. Their mission is to collect treasures and identify new areas of the island to explore. They must act quickly because the longer the expedition lasts, the more numerous and dangerous the creatures become. The inventory is limited, and the basic weapons encourage avoiding conflict and defending oneself rather than playing aggressively.

The other danger that awaits the adventurers is the loss of their sanity. Faced with the cosmic horrors they confront, the players gradually fall victim to hallucinations: an ally appears as a monstrosity (or vice versa), an apparently harmless plain is actually a deadly pit, bushes seem to come to life, a rain of blood falls without warning… If the explorers return alive from their journey, El Capitán will be pleased… But he already has other contracts to offer them.

Inspired by H.P. Lovecraft’s cosmic horror short novel, The Mound: Omen of Cthulhu invites players to form a squad of 2 to 4 members to embark on an uncharted continent in search of a legendary city containing invaluable treasures.

The Mound: Omen of Cthulhu launches on July 15, 2026, on PlayStation®5, Xbox Series X|S and PC.

Lanterns teaser trailer

Ok folks, this is a rough one. I’m a big Green Lantern fan. I want this show to work. Green Lantern is one of the biggest disappointments in superhero movie history. I loved the cameo in Justice League and Guy Gardner was one of my favorite parts of Superman (2025) so I thought we were moving in the right direction. Chandler and Pierre- I think have the aura of Hal Jordan and Stewart and I can totally tell they have good chemistry together. Besides that, I couldn’t guess this was a superhero show, let alone a Green Lantern show. Yeah we get a glimpse of a costume that has almost no green in it and we see a ring and lantern and Jordan fly but everything else looks like a generic small town cop drama. I’m morbidly curious but I’m not getting my hopes too high here sadly. May the gaming gods bring you glory.

Atomic Heart Reveals DLC 4, “Blood on Crystal,” Coming April 16 (PC, PS, Xbox)

“Blood on Crystal” is an all-out, bloody showdown!

Experience the thrilling, high-stakes conclusion of Atomic Heart with “Blood on Crystal!” P-3, the Twin and their comrades must venture deeper into Facility 3826 than ever before to battle CHAR-les and make a last desperate bid to save humanity from total annihilation. Visit the new Wave Platform and the classified Crystal Complex as you unearth the unspeakable truth behind CHAR-les’ nefarious plans.

Face a new breed of enemies with the full might of your arsenal

Take on the ultimate challenge as you face off against the Polymorphs, a new cast of mysterious beings spawned from the horrific experiments of CHAR-les himself. Harnessing the properties of polymer to assume elemental forms, the Polymorphs will force you to adapt your fighting style on the fly and make the most of your arsenal. You’ll encounter the wildest bosses still lurking in Facility 3826, but thankfully you’ll have access to the mightiest glove abilities and weapons yet to deal with them.

Atomic Heart’s Ultimate Edition unveiled!

In addition to “Blood on Crystal,” this spring will also markthe release of Atomic Heart’s new Ultimate Edition in both retail and digital stores. Pre-orders for the limited physical edition, including a new, exclusive SteelBook, are already available at participating retailers with a release set to March 24. Digital versions will become available on April 16 with the release of “Blood on Crystal.”

Order 13 PlayStation 5 Review

Order 13 on PlayStation 5 is a very special game sent my way by the people over at JanduSoft. Honestly, if you don’t own a cat or have never worked in a warehouse, you may not understand the horror aspect of this game very much.

The game is very straightforward. You are just a dude working in a warehouse, hanging out with your cat. The cat works as a health bar, which, as you fill orders, you can buy him toys to make him happier, so you can work longer each day. Feeding him also gives him a temporary boost. When this hits 0, it is game over. You do need to balance buying toys for your cat with buying upgrades for yourself.

The scanner is an important upgrade; without it, you will need to memorize both where the order goes and the code to unlock it. This is quick and cheap to get, thankfully. The backpack is also important because it will allow you to carry multiple items at once, which leads to making the multiple ticket option worth it and more money.

The horror comes from a very unique blend of creepy monsters terrorizing you in a very real way, as they can and will catch you and kill you, causing you to restart your day, and simply making noises and knocking over boxes as you attempt to do your job. To make matters worse, the day shift seems to be incompetent and left forlifts and boxes blocking aisles in weird ways. Seriously, who hired those people? I have worked in plenty of warehouses, and I don’t know what kind of morons would park or stack stuff this way. I have seen it done, and I still can’t explain why someone would do it.

This brings me to my only real complaint. While the game controls well and looks good for what it is, they really replicated working in a warehouse too well. The game made me want to pop in some headphones, toss back a few drinks, and ignore my coworkers while mindlessly filling orders until the weekend.

The game is a fun game to mess around with, and I definitely suggest horror fans pick up this 7/10 experience. It is a niche experience without a lot of replay value, but the fun is there. Best wishes, and may the gaming gods bring you glory.

Devil Jam’ EXPLODES onto consoles (XB/SW/PS5) 26th March 20206

Indie developer Rogueside is bringing its hell-forged action roguelite Devil Jam to PlayStation 4 and 5, Microsoft Xbox Series X/S, and Nintendo Switch, on 26th March 2026. Get ready for non-stop escapades in a chaotic underworld, where players take on the role of a doomed musician bound by a demonic contract and forced to survive an infernal performance that never ends. As the cursed guitarist battles through swarms of demonic enemies in tightly designed combat spaces, dodging incoming threats while attacks fire automatically, you can focus on positioning, movement and wise decision-making in the hope of surviving until the encore.

Hell Bells – Save me

Each run throws new powers into the mix, courtesy of the who’s who of the underworld. Brace yourself for wild upgrades that transform your build on the fly: think screen-clearing attacks and unpredictable experimental abilities. The grid-based system lets players rewire how attacks activate and combine, in hopes of surviving the relentless madness.

Turn up the volume to infernal!

The killer soundtrack plays a central role in Devil Jam, with award-winning composer Deon van Heerden returning to collaborate with Rogueside following his work on Warhammer 40,000: Shootas, Blood & Teef. His high-energy compositions thrash along with the dynamic gameplay pacing, giving each challenge its own sonic personality.

For those about to rock…

  • Smart Loadouts
    Use the 12-slot gear system to build clever combinations and unlock powerful killer combos.
  • Hand-Drawn Hell
    Bold, fully hand-animated characters and effects bring the underworld roaring to life.
  • Bosses Worth the Hype
    Battle towering foes, including Death himself – it doesn’t get more metal than that.
  • Run For The Hills, Run For Your Life
    Fast, intense encounters reward quick thinking, sharp reflexes and smart decision-making.

It’s time to fear the reaper.

Devil Jam became a cult classic when it rocked onto PC last year, and the console release includes a hefty upgrade based on fan feedback. One brand-new story and 4 new challenges which offer players more profound insight into the cursed world and its larger-than-life cast, and you’ll find two new battlegrounds to endure: The Overgrowth, a claustrophobic arena filled with twisting paths and looming fungal growths, and Thorns of Crimson Death, a sprawling combat space built around relentless enemy pressure and wide-open encounters.