You may notice a small change to the tone of this review for Moonfrost by Oxalis Games, which they were nice enough to send me. Well, my daughter took an interest in what I do and wanted to take a crack at writing this review, so please let me know what you think and if you want to see more from her. As always, may the gaming gods bring you glory.
*This is not meant to be a recap or critique of the story. Though I do like the story, I want to focus more on the gameplay/art with this review. Its there, I like it. I just want to focus on chicken chasing.
“Why should I care about this game?” Well, first of all, don’t ask me how to live your life. I don’t get paid for that. Second of all; its really good. Okay, that’s all, folks!
Oh. You’re still here. Fine.
Art Style
I know a very common thing will be “cozy” and “aesthetic.” Screw that. The game has a nice fantasy feel, from the smaller details of the rocks you can pick up, the pond behind your house, all the way up to the actual town itself. Games in the genre seem to be scared by too much variation in the formula. Have a nice flower on the ground, maybe a streetlight, great, all done. But! Moonfrost isn’t afraid to have actual technology aside from JUST the occasional streetlamp. The main way you buy stuff is via vending machines; there are radios (that actually play music) both in town and on the farm, your menu is a cellphone, there are old phone booths (it’s just set dressing) and utility boxes. And the game is filled with these little tech details, and it never feels out of place or disjointed. This FEELS like a town in a world where people do have to worry about a giant crystal falling down on them.
The one major critique I have in terms of the art style is with the characters. They look/feel like CGI on a hand-drawn background. I’ll be having a lovely time, and then I see my character, who looks like a random cat or baby in a Renaissance painting. The character creator is lacking as well; it feels more like an illusion of choice. I do like the pronouns section; that will always be a win for me. But otherwise, it is definitely the game’s weakest point, I feel. The few options we do have don’t feel fleshed out, and it kind of feels like they had a different person make each option, even for the same item. I also think more skin tones would be very nice. The character creator isn’t finished, so upon official release it should be better. I think it would be a mistake to release the game without a better character creator first, as that IS a player’s first impression of a game. I hope with that, the character models (player and NPC) get better. That being said….don’t change the animals’ models. They are perfect little babies, and I NEED them all as figurines.
Gameplay
Okay, let’s address the elephant in the room. I hate fishing. In every and all games, not a single one has a fishing system I like. This game is not an exception. I feel like this game’s fishing system is more complicated than other games, but I am biased. There is a clicking issue; if you don’t click the exact right spot, the game will tell you that you can only fish at fishing spots. Even if there are fishing right in front of you. I can see you, you finned, splashy devils!

Another issue I have is with my inventory, and this is likely just user error. I like to pick up everything! I would love to see some sort of storage I can build and use for all my stuffs. I need it! What if I get a request for checks notes, 3 stacks of sunflowers?!
Now, I do think this game absolutely does a few unique things within the genre. You aren’t on this big time crunch for really anything. You use your phone to look at requests, then you complete them in the same app. You can also deny requests and just wait a few minutes and BOOM! New requests! You don’t have to wait an in-game week and twiddle your thumbs. The farming system also takes a more “mobile farm game” approach. You don’t plant stuff and then wait 5 game days. You plant and wait a minute and now you have radishes! The whole game takes this “chilllllll bruh. Relaaaaaxxxx…this is your world, we just live in it” approach and honestly? I am IN LOVE with it. You even sleep for however little or long you want! If you sleep at all!

I really hope more games come up that have this very literal “All in your own time” pacing. I don’t feel rushed to do everything RIGHT this very second, and I don’t have to wait 5 days to get a radish. It is mildly annoying having to re-hoe farmland for plants, I will admit. But I’m not a farmer; I played the game and wrote this from my bed! You also chase after chickens to get their eggs! It’s fun! And it’s funny to think of this random amnesiac just chasing chickens and yelling, “GIVE ME AN EGG.” Resources also respawn fairly fast, so you always have stuff to pick up for all your hoarding- I mean. For all your job-related needs! We take our jobs here at Savior Gaming VERY seriously.

There is also a building system, and if there is ANYTHING I love. It is BUILDING, no matter the genre. I think every game can be, and is, improved by a building system. However, it doesn’t seem to play a big part in the gameplay? I would love to see more options be available at the beginning. Its just kind of there, which is great for the people who hate building! Just a personal Hell for me.
All in all? I am excited for this game to fully come out, and you can wishlist it on Steam. Its fun, the characters are great, the art style is to die for, and its pacing is actually like no other. I feel like I have a lot of freedom! I would just…feel freer with storage. Wink wink nudge nudge. (Please give me more storage for more stuff.) Should you get it? We already established that isn’t my job, and I just said you can go wishlist it! Do you always rely on random 21-year-olds to make financial decisions?? Seriously. Cut the cameras!
( For a score, she gave it an 8/10)

















