You ever play Bloody Mary as kid? You and your friends ever fiddle around with a Ouija Board or dare each other into a haunted house? This movie asks those questions in honestly, the most real playout I can picture. Sometimes we hate to admit it, but we were all dumbass kids once.
Mia is a average teenage girl- plenty of friends, a guy she likes, and she loves to hang out them as normal teens tend to do. During a basement party, one of her friends pulls out what looks a marble hand. Legend has it, if you hold the hand and ask it to “talk to me”, you can become a vessel for the dead-or worse. The game should only last 10 seconds, before the vessel needs to break contact or else you may not come back. Mia, during a game, sees her recently deceased mom and finds herself obsessed with the game. What’s the worst that can happen?
So there’s a scene where everything goes horribly wrong and it genuinely made Savior and I flinch. It’s raw, it’s intense and goddamn it stayed with me after. The movie has a simple premise and follows through, never really trying to be more than it is. The movie does well at capturing nostalgic teen angst and vibes- a lot of times I felt like I was there with them. Unfortunately, the characters, while feeling like authentic jackass teenagers, are also the worst part. No one in this movie is likable in a very realistic way. There is no hero and I can’t say I felt bad for anyone involved. Otherwise, it is a damn solid solid horror movie worth checking out. May the gaming gods bring you glory.
So for the start of 2026, we got ANOTHER remake of Dracula. Why am I mentioning this in my review of the highly acclaimed Nosferatu remake? Well, in lot of ways, Nosferatu was the first mainstream adaptation of Bram Stoker’s novel-so much of it follows the plot beat for beat. My money though, I always found Count Orlok more frightening and more terrifying than Dracula. I was incredibly pumped to see what Robert Eggers brought to the gothic vampire tale.
Thomas and Ellen Hutter are young newlyweds that are madly in love and excited to start their lives. Thomas is presented with a business deal that can set them up for a bright future, but must journey to he far off land of Transylvania to meet the wealthy Count Orlok at his castle to seal the deal. Leaving Ellen in the care of good friends, he sets off on the perilous, horrifying journey that fills him with unspeakable dread. Ellen is plagued with terrible nightmares of the Count, who unbeknownst to her, is coming for her as death and hysteria grips their lives. Can the fiendish Count be stopped?
Nosferatu is absolutely stunning to behold. Eggers made damn sure you feel like you’re watching a gothic fairytale play out. Bill Skarsgard’s transformation is nothing short of incredible; I wish we got to see more of his design because Orlok’s look is both beautiful and haunting. The cast is fantastic and bring Eggers’s passion to the movie. While I enjoyed it, I will say the movie is very slow burn. It’s over 2 hours and you do feel it. This also isn’t a movie full of action and gory kills, but instead drama and intense atmosphere. Also, the movie is very dark- literally. Thankfully my place is a basement with very little outside light, because I can see this being a hard watch unless you’re watching this movie in total darkness. My last complaint is the ending feels very disappointing, very anticlimactic given the stakes and scale of Orlok’s reign of terror. In the end, I did enjoy Nosferatu and if you can see in 4k or in theater, I highly recommend jumping on it. While it wasn’t exactly my cup of tea, it’s undeniably a beautiful horror film made by talented, passionate people I do recommend checking out on a dark, cold, winter’s night. May the gaming god’s keep Orlok away.
In this latest video, developer GameXcite breaks down the game’s building and management layer, focusing on the reconstruction of the U.S.S. Voyager. The trailer highlights how ship rebuilding, internal management, and customization options directly influence gameplay styles and narrative paths, with player decisions shaping the course of the story.
Star Trek: Voyager – Across the Unknown is developed by gameXcite and published by Daedalic Entertainment. The full game will be released on PC, PlayStation 5, Xbox X|S and Nintendo Switch 2 on February 18.
Set the U.S.S. Voyager and deep in the unexplored reaches of the Delta Quadrant aboard, Star Trek: Voyager – Across the Unknown invites players to relive—and redefine—the legendary starship’s journey back to earth. The game blends exploration, ship & resource management, roguelite elements, and meaningful choices. Experience crew dynamics and a fresh take on a beloved sci-fi universe – with what-if scenarios that open up new possibilities.
Player decisions shape both the fate of the crew and the configuration of the U.S.S. Voyager itself. With each playthrough, the ship becomes a different version of itself—reengineered and reimagined based on the path taken through the quadrant and the command decisions made along the way.
In Star Trek: Voyager – Across the Unknown, players take command of the U.S.S. Voyager as it traverses 12 vast sectors of the Delta Quadrant. Along the way, they’ll manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown. Familiar faces return, but their fates may differ—reshaped by the captain on the bridge.
Encounter: The Lost Cards was sent to me by Encounter GG, which I always appreciate, and going into this, I knew nothing about it beyond this trailer, and I will say no $10 card game needs to have a song that goes this hard.
Seriously, the song is great, and perfectly describes how the game is played and what it is about. The game is all about managing your inventory, using your AP in the best way possible to kill enemies, defending yourself, and winning battles. The gameplay is as simplistic as it gets. Mastering it is a different matter completely.
The game starts out with a tutorial explaining everything you need to know to get you started, but it does leave a bit out. Knowing what these Minor tarot cards even do is a bit of an oversight in my opinion. As best I can tell, they help determine what sort of things you will come across in your run as you attempt to find specific Major cards for your charactors over all goal. This changes depending on whose perspective the game’s story is being told from, which I found to be amazing. I love the story and the direction it is taking.
The biggest issue I had with the game is that there are huge, sudden difficulty spikes. One moment, you are doing just fine, and the next, you are suddenly faced with what seems like an insurmountable battle. And sin and being honorable play a very large part in the game, but often you are faced with choices that seem to force you to sin, with only two options, both leading to sin, and the payoff being sin for a lesser reward or sin for a bigger reward.
The game does have a comedic tone that I enjoyed, and while some of the characters had a sexy tone, it wasn’t over the top. For the price, I found the game enjoyable and it is a solid 7/10 experience. Best wishes, and may the gaming gods bring you glory.
Escape From Ever After was sent to me by Hypetrain Digital, and I always appreciate it, and honestly, they are one of those companies you have probably heard of, even if you don’t realize it. This time, they hit us with a Paper Mario-style RPG that wears its homage right on its sleeve, and doesn’t even try to hide its love for the game it imitates.
You play as Flynt Buckler, Hero, Adventurer, Dragon Slayer. On your most recent attempt to slay the vile Tinder, your arch nemesis, you discover his layer is now home to Ever After Incs corperate office, and Tinder is now in prison and a shadow of his former self. So what is a dragon slayer and his new not-so-good buddy dragon to do? Get a job, of course.
What follows are hours of traveling through storybooks to meet characters like the Big Bad Wolf, which is apparently just a stage name, and combat that includes all the features you love, such as timed attacks and defenses, holding buttons until the perfect time, etc. Solving puzzles, finding ink to upgrade skills, and Sun Stones to buy powerful trinkets. The leveling system is the same: gather 100 experience and pick between HP, MP, or points to equip more skills/trinkets.
Don’t make any mistake, this is not a complete rip-off of Paper Mario. The gameplay may be the same, but this isn’t an easy game. It has different difficulty settings, and playing on hard will test your abilities in a way Paper Mario never did. There is also an optional tower that you will have to fight from level 1 to level 100 in one go, with no ability to heal except for items you bring with you. The rewards are great, but it is not an easy trip.
This brings me to my only real complaint about the game. The economy is rough. There never seems to be enough money to buy healing items, and the cost of healing isn’t cheap either. This doesn’t take away from the joy I found in the game; it is honestly one of the best games I have played all year, and I have played a lot of them already. This is a 9/10 experience that is probably the first must-buy RPG of the year. Best wishes, and may the gaming gods bring you glory.
Dwarves: Glory, Death, and Loot was sent to me by Sidekick Publishing and is a mix of RPG, roguelike, and Autobattler, and honestly sounds like it wouldn’t work. Picking a few dwarves, loading them with weapons, then watching them fight just doesn’t sound like fun. Doing this over and over again to unlock new things until you lose and starting over again didn’t sound too appealing to me.
I will be 100% honest here: this game won’t be for everyone. What I described is basically the gameplay loop in a nutshell. The battles get harder, you recruit more dwarves, some are better than others, and there are multiple difficulty levels. There are also plenty of things to unlock and jobs to unlock as you go.
There is also a weapon forging system where you can combine weapons into new weapons, sometimes it is random, but if you know what weapons to combine, you will get certain things, and yes, there is a book of recipes for you to unlock. The game is far deeper than you realize at a glance. Now you can get away with ignoring this, but it does make the game far harder than it needs to be.
Picking which battles to get involved in is important as well. Do you want the extra money and experience? Do you want the safe win? This is entirely up to you, and some enemies are even easier to beat based on your equipment. Maybe that goblin with the magic just isn’t worth the risk with your dwarf loadout. Do you want extra healers at the cost of DPS? These are all valid strategies.
For me these is an 8/10 experience that I very much enjoyed and will be playing more of. Best wishes, and may the gaming gods bring you glory.
Meridiem is pleased to announce that The Bearer & The Last Flame is now available for pre-order on PlayStation 5. The game will also be available on Steam and in physical format, with two editions available on March 6, 2026, for PlayStation 5. Developed by Dark Reaper Studio,The Bearer & The Last Flame is an epic action-adventure dark fantasy game, created by a single developer, inspired by classic Soulslike titles that will immerse you in a world ravaged by death.
Meridiem has been responsible for the design and creation of these physical editions: The Bearer & The Last Flame – Standard Edition for PlayStation 5 which includes the PlayStation 5 game and The Bearer & The Last Flame – The Knight’s Edition, which includes, in addition to the PS5 game, a game guide and a special sleeve.
In the far reaches of the extinct land of men, darkness has ravaged every sign of life. The lost souls of bloodthirsty warriors seek rest in the underworld, where demons of the abyss, the darkest creatures, and soulless sorcerers dwell. Darkness looms over the land, and only faint traces of light remain. There is no solace for life, yet in the high mountains of Selender, a glimmer of hope has emerged.
A living soul has received its charge. Carry the last flame, illuminate the lands of night, and return the fearsome creatures back into the abyss.
Features:
Relive the essence of classic Soulslike games: experience strategic combat in a world full of mysteries and a deep story told through the environment and the enigmatic characters you encounter on your journey.
Choose from various characters: forge your destiny in this unforgettable adventure. Select your hero from different characters originating from unique worlds.
Challenging difficulty: master a combat system where every strike matters. Face demanding enemies with mechanics that reward precision, strategy, and constant learning.
Variety of enemies across different environments: confront a vast range of unique creatures, night beasts, demons, and soulless undead, each designed to exploit your weaknesses.
Memorable enemies and bosses: prepare for epic battles against terrifying creatures and colossal guardians. Each encounter is a unique challenge filled with tension and reward.
Choose your fighting style: customize your strategy with an arsenal of over 200 unique weapons. Master melee combat, ranged attacks, or the arcane power of magic.
Explore the vast landscapes of Hyperborea: traverse dungeons, caves, and castles in an epic medieval fantasy adventure.
The game will feature an original soundtrack composed by Francisco Arroyo, bringing a fresh and distinctive musical style to the experience.
The Bearer & The Last Flame will be released in physical format in two editions for PlayStation 5 and digitally forPlayStation 5 and Steamon 6 March 2026.
Apartment No 129 on Xbox is another game sent to me by Axyos Games, you may remember I recently covered Ebola Village from them. They are quickly becoming one of my favorite publishers to work with because everything they send me seems to fall into the same B-game horror level, and I mean this as a compliment.
The story here is that you play as Emir, a man who creates content on haunted places, and you have found the holy grail, so to speak. Apartment no 129, a place where something so messed up, so demented, has occurred that the government has locked it off. The location has been forgotten, even hidden to the point that people speak of it as a legend. Thankfully, your brother knows a guy that lived in the building. The coward won’t go with you, but you are convinced to check it out.
The first thing to know about this game is if you are sensitive, emotionally, I mean, don’t play this game. A lot of games come with that sort of warning, and it is a marketing gimmick or a legal thing. This one is a valid warning. The game is quite creepy as you use your flashlight, which does require batteries every so often, to find your way through this dark and dilapidated apartment building.
Finding news articles and hidden writings is also important to progressing the story; doing so also means that once safe places may not be anymore. I don’t want to say too much about the story because doing so will spoil a lot of things, as the story isn’t exactly long and can be finished in a few hours.
The gameplay is honestly where this game suffers. It isn’t truly bad; it is simply unpolished. Enemies at times seem to be super spongy while dealing a ton of damage, and surviving certain encounters felt more like luck than skill. At launch, the game also had a ton of glitches, some of which were even game-breaking towards the end. I didn’t run into any, but I am told this also may have just been luck on my end. While the story is fantastic, the gameplay does leave a lot to be desired. This 4/10 experience is probably best left to wait for a sale, though I have read that the PC version doesn’t suffer from these technical issues. Best wishes, and may the gaming gods bring you glory.
Genigods: Nezha is a premium, pay upfront, hardcore action role-playing game set against the chaotic backdrop of ancient Chinese genesis mythology. You are the Spirit Pearl—the very first spark of life forged by Nüwa, the Goddess of Life, from the essence of earth, water, and fire.
In this epic journey, you will evolve from a celestial artifact into the first human, a woman crafted from water and clay, before eventually being reborn as the legendary Nezha. Your journey is shared by legendary heroes: Yi, the sun-feller, and Yu, the flood-tamer. Beside you also dwells the Heart of Sacred Water—Nüwa’s sentient gift that grows with you, serving as your vital companion to solve ancient puzzles, conquer the toughest trials and learn the dark truth behind this new world.
Genigods Lab’s 100-person team previously made the critically and commercially acclaimedMy Hero Academia mobile game published by Sony Crunchyroll. The team also developed the popular Condor Heroes series for mobile platforms, which recently surpassed over 10 million downloads worldwide.
“Our mission is to ignite the epic celestial battles of Chinese mythology. In Genigods: Nezha, every skill you cast, every choice you make, writes a new line in an ancient epic—forged in your image,” explained Erdi Yao, co-founder and Head of Creative & Design at Genigods Lab. “Players will wield the heart of creation, soar between realms, awaken the three-headed and eight-armed form, and step onto the primordial battlefield to mend the shattered heavens. This is not about hearing a story; it is about etching your name into its very fabric,” he added.
For a full feature breakdown of this exciting new story-driven adventure, please see below:
Celestial Combat Experience the dynamic scale of Chinese mythic warfare, where battle flows seamlessly between Heaven and Earth. Switch seamlessly between ground and aerial combat utilising dual stances, awaken temporary mythic abilities to perform devastating combos and mid-air strikes, and combine treasures discovered in the game world to create unique skills.
Colossal Gods and the Sun Tree Built with Unreal Engine 5 and optimized for Playstation, Genigods: Nezha delivers a one-of-a-kind Chinese-style colossal adventure: climb ancient gods towering like mountains and fight by traversing the contours of their bodies. With the help of the giant Kuafu, scale the Sun Tree that bridges mortal and celestial realms, then draw your bow to extinguish The Nine Suns and end the scorching catastrophe.
Water Philosophy & Jeet Kune Do Mechanics Genigods: Nezha’s combat is inspired by Bruce Lee’s iconic ‘Be Water’ philosophy through the Divine Water within Nezha. Her techniques adapt the essence of Jeet Kune Do. Condense water into a piercing One-Inch Flash for armor-breaking blows, or unleash water all at once, as a sweeping Dragon’s Kick to tackle crowds of enemies at once. This system encourages players to master a defensive, reactive style of combat— and requires perfect timing to parry and counter with the adaptable precision of water itself.
To learn more about Genigods: Nezha, please visit the official Steam and Epic Games Store product pages. GeniGods Lab also invites everyone to Genigods: Nezha’s official Discord channel, where you can get insights and updates on the game’s ongoing development and features.
So you know Dark Souls, Elden Ring, and Bloodborne but do you know of FromSoftware’s (arguably) most challenging masterpiece of them all? After almost a year playing on and off, I do.
Sekiro tells the story of Wolf, a shinobi in ancient Japan tasked with protecting his lord, Kumo, a young boy plagued with a great and terrible curse. Dragon’s Blood- immortality. They’re are forces that want eternal life and will go to any length for it. After losing his arm and his lord to a rival, Wolf is resurrected and granted a special prosthetic from a mysterious sculptor that can be fitted with deadly and useful attachments. With his new arm, Wolf must embark on a epic quest to save his lord and stop this curse…
Is Sekiro a Soulsborne game- one of gaming’s hottest debates. Honestly, I’m torn but ultimately believe it qualifies. Sekiro is easily the hardest of the group I’ve played. It requires intense focus, creativity, patience, and Jedi fast reflexes. I’ve gotten my ass kicked and pulverized harder in my 60+ hours in Sekiro than I did my 100+ hours in dark souls 2 and multiple playthroughs of bloodborne but after it was all done, I felt true accomplishment I’ve rarely gotten in gaming. The game flows incredibly well and can be extremely challenging without ever really feeling like bullshit (I’m looking at you Souls 1 and 2). Swordplay is fast, responsive and thrilling. Stealth is smooth and easy. The platforming has a few rocky moments but mostly is solid overall and adds alot of depth to combat and exploration. Visually, the game is utterly breathtaking with stunning color and environments. The bosses are memorable, especially Genichiro, The Guardian Ape, and Ishinn the Sword Saint; Ishinn is hands down one of my favorite final bosses.
In the end, I think Sekiro beats Bloodborne as my favorite Fromsoftware game and like Bloodborne, I consider it a masterpiece. Like all the games in the category, it won’t be for all. Especially, and I cannot stress this enough, if you aren’t good at parrying- I don’t recommend this game if you aren’t a parry god or able to learn. If you are, then you’re in for a divine treat. May the gaming gods bring you glory.