The Royal Writ was sent my way by Yogscast Games, which is always appreciated. The concept here is simple. You are a king placing your loyal subjects, represented as cards, onto the battlefield to fight battles, and each one has either an attack value or a multiplier value. This simple math is used to determine damage, and each turn they march across the field. If they reach the other side, they die forever.
While this sounds simple, it is hard to master, and you have to watch some cards do have a negative multiplier, and it is easy to forget that a negative times a positive does equal a negative, so you will heal the enemy. Why does this matter? Because two negatives do equal a positive.
While the game doesn’t truly add anything new to the genre, it is fun. The game is sitting at 3 stars on Xbox, and I truly do not understand why. At $15 or free if you have Game Pass, the game offers hours of replayability. The game functions well, and as a deck-builder, the game is both challenging and fair. The game won’t blow your mind in any way, but it won’t disappoint fans of the genre either. It is a 7/10 game that should be enjoyed. Best wishes, and may the gaming gods bring you glory.
Gladio Mori (fun fact, means die by the sword in latin, yes savior took some latin in high school) was sent my way by the fine folks over at Bonus Stage Publishing which I always appreciate. I almost passed on this one because I thought it probably looked fun but played badly,I won’t lie.
I was so wrong. For a game that cost $20 and looks so lazily made, it is anything but cheaply done. Yes you are basically fighting with crash test dummies, but you can custimize them if you want; I have even seen a few people take the time to do it. I haven’t, but I have seen it done. Nobody seems to do it; we all want to get to the main point here. Killing each other.
See the game comes with a quick tutorial which teaches you what you need to know takes about 5 minutes. Then you can hop into the campaign modes which are basically more training for the main event. There are 3 difficulties with some settings to mess with, battles can be fought at .25 speed all the way up to full speed. This sounds silly but it helps get timing and distance down.
Before the fights you pick your gear, a weapon, some armor and it is all real and has legitmate advantages and disadvantages. That long spear will allow you to stay away from the guy duel wielding hook swords, but if he can hook your spear or get in close, he will literally open up your stomach. Want to know how I know? This has happened more than once to me. Want to smash a guys head in with a mace? Go ahead nobody will stop you, except the guy living his samurai fantasy that will chop your head off as you move in. Yes that is a personal experience. Yes there is plenty of gore to go along with it.
Now, of gore isn’t your thing but you still want to play you can turn it off. You may notice I talk about my own experiences but use assets from the PlayStation Store. That is because I want to be able to explain what you can do and show what the game is and can be. You can shut most of the gore off.
Is the game perfect? No, but it is damn close. In a game where movement and distance in key I found at times movement when people get close especily near walls id try to move in one direction and my character just wouldn’t. Also a few times I would win a fight by causing Aorta damage but I smashed a guy in the head with a mallet. Or I woul lose a fight from blood loss after being stabbed in the leg, but the other guy was legitmatly fighting half the battle, missing his shield arm and a leg. None of this is a deal breaker, this one will be in my rotation for a long time to come and is a must buy but it does drop it from the perfect score I would love to give it to a 9/10. I hope to see you on the battle field, because it is a good day to die, over and over again. Best wishes, and may the gaming gods bring you glory.
Combolands: Roguelike CityBuiler was sent my way by Crux Games which I always appreciate. The idea here is simple, you start your run by picking 2 guilds, you will unlock a few as you play. Each has their own way of playing out. Each week you will get 3 cards to choose from, and you will play one. Each cards effects will earn you citizens in different ways. Your goal is to hit the target amount of citizens before the set amount of weeks is up.
While this sounds simple, and it is simple to understand mastering it will take a bit more work. See some buildings will allow you to remove other buildings or reroll your cards, but they don’t much if anything else. This buildings are important because they may trigger other buildings or allow you to remove structures that have run their course and are no longer needed.
Other buildings only offer a miltiplier or add or remove land which if you use your imagination can be far more useful than you would expect at first. The game is quite forgiving and will offer you extra weeks occasionally when you are close, unless you are at the very end of a run. The game is quite cozy for beginers.
The game also comes in at a very nice price point of around $10 and you can sink avout 30-40 hours into it if you want to 100% the game, thats a pretty nice trade off. The game is a bit slow at times, but it is a 9/10 experience that anyone can enjoy. Best wishes, and may the gaming gods bring you glory.
Remember Scary Movie folks? In the age of legacy sequels, reboots, se-boots, and remakes galore, of course Scary Movie came back. I was so glad to Have Cindy, Brenda, Shorty, Ray, and a lot of the original cast back. But doe it pay off? Sadly, not really.
Scary Movie 6 loosely follows Scream 2022 (Scream 5) and Scream 6 with a little bit of Halloween (2018) for good measure. Ghostface is back and again is killing the old survivors of the original movies as well as their insufferable offspring.
So for the positive, the original cast is still great. You can tell they were still into it and the meta commentary moments were the best parts to me. Besides that I barely laughed. The movie is basically lazy skits woven together that are very similar to the format of the dreaded 5th film. There’s a lot of throw away gags from the from the first 2 movies that are painfully forced. Gone is the original magic. Savior asked a valid question whilst I ranted about this movie: were the originals funny to begin with? Did we just grow up? For some, honestly, yes. For me, I watched the first 2 movies pretty recently and still laughed my ass off for the most part Sure, not every joke stood the test of time but a damn good majority did.
In the end, I can’t recommend this movie at all. I remember thinking that Sinners was genuinely funnier than the parodies in this movie. Highly recommend watching the first few original Scary Movies but after Scary Movie 3 just stop. May the gaming gods bring you glory.
Dying Light was a hell of an experience. It was like Far Cry meets 28 Weeks Later. Like many, I was pumped when the sequel crawled out of development hell only to fade into obscurity. Seriously, it’s one of those games I knew so many people waited for but no one really talked about. Is Dying Light 2 a missed masterpiece or better left forgotten?
We play as Aiden, a pilgrim on a quest in plague ravaged Villedor for his lost sister. Aiden, as well as hs sister and a bunch of other children were part of a cruel series of experiments at the hand of Waltz. Villedor holds the answers Aiden seeks, as well bloodthirsty bandits, peace keepers run amok, people trying to survive and of course hordes of zombies. If all this wasn’t enough, Aiden is changing…can he find his sister and a cure before joing the legion of the undead?
So I’m not going to mice words, Dying Light 2 isn’t a bad game. It’s fun in bursts and I appreciate some of what they were trying to do in terms of scope and feeling like you were in a wider cityscape. Unfortunately I gotta drop into the same category of meh games as Dark Souls 2 Scholars of the First Sin , Resident Evil 3 (2020) and Aliens: Fireteam Elite.
First, I tuned out of the story pretty quick. I never really got invested in the factions involved, the choices never packed a punch, and the missions felt pretty repetitive-especially the side missions. I felt like they took the wrong lessons from Fallout 4. Exploration can be fun but the enemies start to become a pain in the ass instead of scary or menacing. There is more than a fair amount of bullshit deaths, especially when it came to the game’s paraglider. Sometimes it would draw super fast, sometimes it would delay and I’d splat on the concrete. Gameplay overall is fine but there was small subtractions from the first I sorely missed- a mini map, being able to customize and repair my own weapons, easily accessible fast travel, and a faster, more fulfilling progression system. In this game, progression feels more like a slog and I never really felt like a badass as I did in the first. Safe zones are also now a chore.
While I have a lot of complaints and I genuinely believe its inferior to the first, it’s not a bad game. It ran fine, it looked really nice throughout, and the voice acting was solid. I had plenty of fun murdering zombies and bandits and using parkour…but it wasn’t much more than that. I never got the fear or intrigue of the first game. Its a ok game overall. Alright. Nothing too special. May the gaming gods bring you glory.
The only person you can rely on is yourself. And another yourself. And another. Silver Lining Interactive and 11 bit studios are thrilled to announce that The Alters Complete Edition, inclusive of Last Variable DLC, will officially launch for PlayStation 5 on 20 November for £34.99/€39.99/$39.99.
In The Alters, you play as Jan Dolski, a simple worker attempting to outrun a deadly sunrise in a massive rolling base on a deadly planet. To survive, Jan extracts the quantum element Rapidium to forge “Alters” – cloned versions of himself rooted in the life choices he never made.
Along with the complete base game and 4 Deluxe Outfits, The Alters Complete Edition comes fully integrated with the new story expansion, Last Variable. This major story DLC focuses on the Jan Scientist alter, who can finally pursue his true calling (outside of just survival) – research.
The Variable Left Behind
Following the base campaign’s split ending where Jan Scientist stays behind on the hostile planet, The Last Variable expansion adds roughly 20 hours of story content centered around managing a static underground base and specialized scientist clones. Together, your team works to unlock a mysterious surface ecosystem called the Oasis, weathering 13-year heat phases via cryosleep while surface-bound Alters age and endure harsh environmental threats. But will they change once faced with the vulnerability of ageing?
The Alters Complete Edition brings the definitive Jan Dolski survival experience to physical media for the very first time, packing both the acclaimed base game and The Last Variable expansion onto a single PlayStation 5 disc. Collectors can pre-order their copy today at major retailers ahead of its November 20th release.
The Alters Complete Edition – What’s Inside?
Base Game – Experience an award-winning, story-driven sci-fi survival game.
Last Variable DLC – Follow the story of Jan Scientist who stays behind on the planet. Average playtime is estimated at 20 hours.
4 Deluxe Outfits – Spacesuit and Tracksuit, in silver and gold options.
Developed by Portuguese studio Digitality Games, Voltaire: The Vegan Vampire is a fun action-farming roguelite set in Transylvania, the homeland of none other than Dracula. But Voltaire is not your average vampire. After an epiphany, the young vampire decides to give up blood and adopt a plant-based diet to prove to his father that there are other ways for a vampire to survive
During the day, players will have to grow their own crops using magical seeds, expand their farm, and explore new territories while gathering the food needed to make Voltaire stronger. Every crop grown will be one step closer to becoming the world’s first vegan vampire.
But once night falls, things will get complicated. Dracula is not willing to accept his son’s choices and will send his minions to destroy his crops and force him back onto a “proper” vampire diet. Players will have to defend their crops against hordes of supernatural creatures and face powerful bosses using Voltaire’s vampiric abilities and powers.
Worshipis a Pikmin-inspired singleplayer roguelike set in an open world, where players take on the role of a cult leader recruiting an army of followers to prove their devotion to an eldritch god of their choosing. Blending the minion-management charm of Pikmin and the dark whimsy of Cult of the Lamb, Worship invites players to command their followers, draw blood-symbol rituals on the ground to cast spells, and forge their own path through run-based adventures.
Worship launched into Early Access on Steam in July 2025 and has been building a dedicated community since its announcement. The team is pleased to announce the official release date of Worship d for PC and PlayStation 5. Additional platforms are scheduled for 2027.
A Pikmin-like mix of RTS, exploration and puzzle solving.
Command an army of devout followers eager to die for the cause.
Draw blood symbols to cast devastating eldritch rituals on the nonbelievers.
Meaningful bosses that can singlehandedly end your cult.
Eldritch prophecies: Worship’s roguelite progression. Complete challenges during your runs to unlock new gods, more power, skins and more!
Vast open areas to explore and corrupt in a world on the verge of collapse.
Flavorful hand drawn animations in a distinctive black and white art style with scattered splashes of color.
Port of Jumanah was sent my way by the fine folks over at Red Dune Games, which I always appreciate. I have to be honest here; I wasn’t really sure what to expect with the story. You play as a kid named Mansour who collects pearls and inexplicably gets dragged into things well above his pay grade because the adults in his village didn’t really see an issue with a child having his own boat. Then this thing gets destroyed, and they figure the answer is to give him another boat to investigate why he washed up on shore talking about how fish with arms beat him almost to death.
Seriously, do not think about this story too much; there is a gorilla boss that breathes underwater somehow. The entire fight is because the kid insults him, by accident and it just sets up a life long blood fued. That isn’t a joke, thats just a part of the story.
This turtle gives you power-ups each run
Now that I have warned you the story is ridiculous; don’t worry; all that is basically the least insane stuff that happens. Let’s talk about the gameplay. In a typical roguelike fashion, losing and repeating levels is all part of the fun. You will win some and lose some; upgrade your ship to carry up to 3 crew members to boost your skills and rewards. Buy and upgrade weapons, gain new abilities, and maybe find a few secrets.
This dude should probably be reported to the cops.
I only have one big complaint about this game: there is a super weird and sudden difficulty spike about halfway through the game. There is nothing you can really do about it; I had upgraded my ship and weapons basically as much as I could, and suddenly a boss just started stomping me run after run. It is the weirdest place for a skill check possibly ever in a game. I beat the boss eventually, but the game suddenly turning into Dark Souls was not something I expected.
Now, is it worth playing? Honestly, the game is about $12 and is good for about that in hours of playtime, if not more. This is an easy buy in my opinion. It is a 7/10 title that fans of the genre shouldn’t miss. The weird difficulty spike aside, and the fact that it doesn’t do anything new, doesn’t change the fact that it is simply fun. Best wishes, and may the gaming gods bring you glory.
The Depths of the Damned update introduces Spillway, a new mission which sends players into the deep and dangerous recesses of an unseen area of the Hive. The notorious domain of Tertiums Water Cartel is a sprawling labyrinth of tunnels, waterways and forgotten passages, crawling with chaos, decay and threats best left undisturbed. Spillway’s journey is far from straightforward. Strike teams must choose their paths wisely, some routes are more perilous than others. One thing is certain, all lead to the Prophet of Decay – a twisted Psyker boss encounter. The Spillway campaign is only the beginning, Depths of the Damned also introduces an array of new content! The Update will be available from September 29th on Steam, PC, PlayStation 5 and Xbox Series X|S.
Expanded Arsenal: The warband is expanding their armory against Chaos with six new weapons coming to Darktide! Players will be able to unleash a mix of both new weapon marks and weapon families accessible to a range of in-game classes.The new weapon marks include the Crusher Krourk MK VII, Double-Barrelled Shotgun Krouk Mk IV, Gromm Mk I Battle Maul and Mk V Slab Shield. For the new weapon families Darktide is introducing the Ogryn Cruncher, Huntsman’s Shotgun and the Ogryn Thugshot. For a more in depth breakdown of the weapons check out Fatsharks forums for an upcoming Feature Highlight.
Face The Prophet of Decay: Deep within the Hive, something has taken root. Little is yet known about the Prophet of Decay, save for one grim certainty…they are no ordinary spawn of Chaos. A powerful Psyker, the Prophet has made the depths its domain and what awaits the Strike Teams in the dark remains to be seen. More information on the Prophet of Decay will be revealed in the weeks ahead.
Other Transmissions from the Hive: Alongside the above the Depths of the Damned update will also feature additional content, such as a new live event, store rotation and quality of life improvements.