Vultures – Scavengers of Death was sent my way by Team Vultures and Firesquid Games, which I am always thankful for. Vultures- Scavengers of Death is basically what you would get if classic Resident Evil and X-Com had a baby. You will hear this a lot, but there is no way to avoid this comparison because it really wears this on its sleeve.
The story is quite simple: you go through missions investigating an area with characters Amber and Leopold. While doing this, you will fight assorted zombies, creatures, and cultists that have been affected by a biohazard. You can already see the Resident Evil vibe shining through, I am sure. The combat is very tactical, turn-based, and if you have played X-Com at all, you will feel right at home.
Scavenging for items such as ammo and Molotovs to use feels great. Coming from a Resident Evil background, this and the story made me feel right at home. Unfortunately, coming from a Bethesda background, the multitude of glitches and technical issues also made me feel right at home. Starting in the tutorial, I had to deal with multiple crashes, controls that randomly decided not to work at all, and once even a tutorial that just did its own thing and forced me to redue a section.
Now the game still sits at very positive reviews on Steam, and for less than $20, I can see why. The game is far from perfect, and the issues can be easily fixed with a patch, and may even be caused by system specs. It is still a 6/10 title that is worth checking out. Best wishes, and may the gaming gods bring you glory.
The Shore was sent my way by Iphi Games, and is one of those beautiful, atmospheric horror games that were on PC for a long time and finally made its way to console. You will start off on a beach searching for something and will quickly figure out what that something is. More importantly, that something is someone, and that someone is your daughter.
It doesn’t take long to discover that something on this island isn’t right. I mean that quite literally, the game only takes around 4 hours to finish. That 4 hours, however, are filled with some beautiful sights, some horrible monsters, and a pretty heart-wrenching story. Is it really worth the very odd price point of $21.49 tho?
Well, as I said, the game is truly beautiful. I also can’t deny that the sound is incredible; it gets pretty creepy from the music alone as you walk up and down the beach and see the occasional Lovecraftian horror out in the distance.
This does bring me to why I can’t recommend the game on PS5 unless you have no choice. The game is $12 on Steam, and they even have bundles for about 20. For a 4-hour game with so little replay val/ue to be such a price in one place and less in another, even when that game is an 8/10 title, I can’t recommend you buy it on console over Steam, unless you only own a console. That being said, the game is worth experiencing. Best wishes, and may the gaming gods bring you glory.
Factory Magnate was sent my way by Indie IO, which is always appreciated. To be honest, you are going to see some strong opinions about this from every direction, and I understand why. My first real factory building game of this sort was Factorio. ( You can see my Switch review here) If you are looking for something in-depth, you are very much looking in the wrong place. My original review did contain some misinformation about the ability to copy and paste entire sections. If you look at the comments, a Dev was kind enough to correct this, and as such, I have corrected it. This can be done quite simply by checking your keybindings and using those.
What the game does have is a very easy-to-learn flow to it, and no enemies. It is a very cozy factory builder at a low price point. Less than $10, so if you have always wanted to get into these games but were afraid of wasting your money, Factory Magnate is a fantastic entry point.
The game quite literally starts you out with simply mining copper and selling it. From there it will show you how to turn it into copper ingots and sell those. From there will show you how to make things like copper sheets and wires, and combine those with silicone and make other things to make money.
The only challenge in this game is setting up your factory in such a way as to avoid backing up your conveyor belts and locking up your money flow. This is a great introduction to the systems in all of these games. I have changed my score to reflect this new information, since the quality of life things aren’t missing like I originally thought. The game is an 8/10 title for everyone. It is a great title to learn the genre, or simply to relax with for veterans. Best wishes, and may the gaming gods bring you glory.
Bus Bound is the newest bus driving simulator sent my way by Saber Interactive, a company that if you love driving simulator you undoubtably have played one of their games. This time around they are tackling driving city busses. What you may not know about good ole Savior is I spent some time a a school bus driver at one point. So if this game is bad, or these buses don’t feel like busses, I will know quickly.
The first thing you do is get a tutorial, and they quickly explain you won’t be dealing with ticket fairs. Great move Saber, I hated this in other bus simulators. There is just no way to do this without greatly slowing down the flow of the game, and having rode many busses most people pay with exact change anyway and the few buttons I have seen drivers hit require next to no time. Saber chose to explain it as the company gets paid through grants or taxes or something.
Graphically the game is beautiful. A couple times I almost hit a few things because as you reach milestones the city will upgrade and I was taking in the sights and forgot to hit the breaks. This brings me to how you are rated, in real time, by passengers. If you drive well, slow down for speed bumps ( keep it under 10 MPH ladies and gents) and stop at stop signs and don’t speed they will make positive comments, give you a thumbs up, give you multipliers and stops will upgrade faster and even help you get new busses. Slamming on the breaks, speeding, hitting speed bumps hard and other assorted violations will do the opposite.
This was always going to be the big selling or killing point for me however. Does it feel like driving a bus, and how is traffic? Well I am going to let you in on a secret, when you are driving a bus other drivers always seem like idiots, because they don’t realize how big a bus actually is an how hard it is to see them sometimes. They also don’t realize those things don’t stop or really turn a fast as their smaller cars, so when they whip in front of you or cut you off, it gets stressful because if there is an accident, the other person will die, and you in the bus will be fine. And we will have to live with that knowledge. The traffic in this game basically acts like real traffic does, and I like that. As for how the bus controls, it isn’t perfect but damn is it close. Busses need wide turns, but they are modern so they don’t feel heavy and clunky, just like modern busses. They don’t stop fast, but they jolt a bit, just like modern busses. My only complaint every bus feels similar, and that isn’t realistic. Even two of the same model school bus feels a bit different. The game is still a 8/10 title. Best wishes, and may the gaming gods bring you glory.
You all know how much I love ININ games, their games are always fun and they always have some solid PHYSICAL media you can preorder and get your hands on, and R-Type Dimensions III is no different. Check out the trailer above an the information below to find out more, and may the gaming gods bring you Glory.
The countdown has officially begun: only 7 days remain until the legendary shoot-’em-up series returns with R-Type Dimensions III, launching digitally on May 19th, 2026.
To celebrate the final approach to release, a brand-new second teaser trailer has just been deployed, offering another glimpse into the intense side-scrolling action, iconic biomechanical enemies, and modernized presentation awaiting pilots worldwide.
In addition, publisher ININ Games would like to remind fans that everyone who orders a physical edition of R-Type Dimensions III via ININGAMES.COM will receive a free digital key (€9,99 on Nintendo Platforms) ahead of launch, allowing players to start their mission as early as May 15th, four days before the official release date.
In addition, publisher ININ Games would like to remind fans that everyone who orders a physical edition of R-Type Dimensions III via ININGAMES.COM will receive a free digital key (€9,99 on Nintendo Platforms) ahead of launch, allowing players to start their mission as early as May 15th, four days before the official release date.
R-Type Dimensions III continues the legacy of one of gaming’s most iconic side-scrolling shooter franchises, combining classic arcade gameplay with enhanced visuals, modern features, and intense tactical combat that has defined the series for decades.
Sudden Strike 5 was sent my way by Kalypso Media, a company I always enjoy working with. If you are unfamiliar with this series, Sudden Strike 5 is a real-time strategy game that will allow you to fight through various battles from different sides of World War 2.
For example, the first battle as the Nazi’s will see you sending paratroopers down in an attempt to take over certain spots on a map where you can resupply before taking over the cities on the map. This will require some strategy on your part, as you will be outnumbered and outgunned. You can take over some abandoned equipment and call in air support when needed, admittedly, only a limited number of times.
While moving your troops will march in formation if you tell them to, which is a very nice touch that even today many of these types of games are missing. I really only have one major complaint about the game, and it isn’t the sound, which is great. It also isn’t the visuals, which, while I feel the infantry characters could pop out a little better, so they would be easier to pick out, this isn’t a huge issue. No, the game is visually great.
My biggest issue is that what passes as a tutorial is just horrible. This takes what should be an enjoyable, difficult real-time strategy game and creates an unapproachable nightmare for many. Don’t get me wrong, the game is great if you are a veteran of these types of games because you will be able to work it out, but that shouldn’t be a prerequisite to playing it. No, I am not saying make the game easier; I am saying teach people how to play your game. This is a 7/10 title that probably should have been much better. Best wishes, and may the gaming gods bring you glory.
Aliens: Fireteam Elite was one of the video games of all time. No, that last sentence wasn’t a typo. It was a alright experience with some cool moments but even as a fanboy of the Alien series, I wasn’t really blown away by it like I was Alien: Isolation nor was it the hilarious trainwreck of Aliens: Colonial Marines .
As for the sequel, I’m getting much the same vibe. We see some new Xeno types that barely resemble the iconic monster. I’m sure me and Savior would get some level of enjoyment out of it but I highly doubt it’ll be full or even half price worth. I did laugh seeing the queen at the end- remembering the travesty of the finale of the previous game. In the end, I’m pretty meh but with friends I’m sure it’ll be fine but if you want a epic horde shooter, there’s always Left 4 Dead or the surprisingly awesome John Carpenter’s Toxic Commando. May the gaming gods bring you glory.
We love us some Evil Dead here at Saviorgaming. Whether its the classic, the absurd goofball epic of Army of Darkness, or even the incredible piece of theater: Evil Dead: The Musical . Burn is the 6th movie in this confusing and purely insane saga, with Evil Dead: Wrath also in the works.
Burn appears to be a dark family drama at its rotted deadite heart. Their are two trailers, both with different footage; Youtube kept censoring the first, more gruesome trailer, so we’re off to a good start. I miss the uncanny sight of the claymation deadites of old, but the modern ones are slowly growing on me. As always, I’ll always miss the legend that is Bruce Campbell as Ash but Burn looks promising. May the gaming gods bring you glory.
Square Glade Games and Silver Lining Interactive are excited to announce that the open-world survival craft adventure, Outbound, is arriving earlier than planned! To get the game into the hands of fans sooner, the release date for PC and Xbox Series X/S platforms has been moved forward to May 11th, 2026.
Updated Launch Details:
New Release Date for PC/Xbox Series XS: May 11th, 2026
Release Date for PS5/Nintendo Switch 1&2: May 14th,2026
UK-based publisher Kwalee and independent developer Galaxy Grove are thrilled to announce Steam to Electric, a railway management experience. From the creators of Station to Station and Town to City, the game lets players build and optimise their own railway network, transporting passengers and goods while unlocking some wild (but very real) historical train inventions. As their network grows, players will evolve from steam to electric, balancing simplicity with surprising depth. Easy to pick up but rewarding to master, Steam to Electric is all about building a complex railway empire.
“As a huge fan of trains and of management games myself, it’s a dream come true to make a game about some of the boldest railway innovations,” says game director Joost van Dongen. “From a train powered by literal jet engines to one that drives on a single rail and is kept upright through a complex gyro system, it’s hard to believe that some of these have really existed. But they did, and they worked! In Steam to Electric, we’re giving these amazing inventions a beautiful homage by letting you build them.”
Kwalee and Galaxy Grove have released an announcement trailer offering a first look at some of the game’s historical train models and deep management systems.
About Steam to Electric
Engineering The Impossible
Steam to Electric is a full-fledged transport tycoon where you design, build, and optimize a complex rail empire. Connect industries, cities, and people across a dynamic world that responds to your decisions.
Transport passengers. Deliver goods. Balance production chains. Master switches and signals. Maximize efficiency and profits as you expand from the era of steam into the modern future.
This isn’t just about laying tracks, it’s about building a system that thrives.
Crazy-but-real train history
Unlock bold, experimental train designs based on authentic historical inventions. These ambitious, unconventional locomotives were built and used in real life – and now they power your railway.
Discover vehicles, wagons, stations, and rail types that have never been featured in other games. Each unlock expands your strategic possibilities and reshapes your network.
Industrial Elegance
Step into a vibrant voxel world infused with Art Deco sophistication. Steam to Electric delivers a bold, refined vision of rail innovation – industrial optimism, precision engineering, and the promise of progress.
Watch towns evolve into bustling hubs as your network fuels growth. See rail lines stretch across valleys and stations transform into architectural landmarks.
Accessible To Start. Rewarding To Master
Clear systems and smooth onboarding make it easy to begin building immediately. Relax, experiment, and watch your world expand.
But beneath the calm surface lies true strategic depth. Achieving excellence requires careful planning, optimized routing, long-term investment decisions, and precise execution. For those who seek mastery, the skill ceiling is high.
Whether you enjoy relaxed railway creation or deep strategic decision-making, Steam to Electric delivers both.
Features
A deep yet accessible railway tycoon experience
Crazy-but-real historical train inventions
Elegant voxel art with Art Deco influence
25+ real historic trains
Sandbox mode
Short sessions with long-term mastery
Developed by the creators of Station to Station and Town to City