Greedy Greedy Gnomes is a deceptively simple incremental idle RPG. Seeking a fortune, you’ve come to the quaint town of Eldor’Idle, where citizens sit around in their houses all day. The houses have pots. The pots have coins. Click on a pot and get one coin. You see where this is going.
Coins can be used to unlock upgrades, new buildings, equipment and more. Hire gnomes to break the pots on your behalf, and train them up to increase speed, strength and efficiency. Do whatever you have to do, because at the end of the day, only one thing matters – growing your fortune to the absolute limit!
Full disclosure, one many of you will have noticed, I don’t cover a lot of sports games. It isn’t that I don’t like sports; I have played most major sports on a team at some level, except hockey. I was even a professional wrestler for a while. So when Bram offered me Disk Golf Masters I said sure, I will take the easiest sport ever of throwing a frisbee.
So I played the tutorial and discovered that it isn’t easy to throw a frisbee in a video game, grabbed my daughters and ran outside to prove this game was lying to me and discovered that despite that at the age of 41 still having the ability to throw an 70mph knuckball pretty accuratly, I in fact can not throw a frisbee to a small chil across the street.
I still managed to throw 2 under par in my first round. I unlocked a few things and went back for round two with newfound confidence. This was very misplaced, as my second round went much worse. While you can’t really bounce your disk off other people, you can hit it off trees, or toss it off a cliff. Don’t worry the game won’t make you throw it from the bottom of the cliff.
Round 3 got a bit better, as with anything practice does make perfect, and the game gives you plenty of reason to keep playing. There is plenty to unlock, and with multiplayer, it is a great game to relax with friends and just have fun. Much like golf, you can play it anyway you want. Sitting in discord having some beers on a rainy day cracking jokes would be my prefered way to enjoy this one, but I can definetly see this being the kind of game the competitive scene would love. One last thing to note: the game does tell you to play with a controller, and my xbox series controller worked flawlessly. If you like sports games, this one is hard to beat for $25. It is a 9/10 experience, and when it leaves early access is sure to be even better. Best wishes, and may the gaming gods bring you glory.
Soulblaze is a new creature-catching roguelike with some interesting mechanics attached to it. This one was sent my way by Cosmic Mocca, which I always appreciate.
The gameplay, of course, follows the same general loop as most of these games. Pick a starting creature, pick a path, and on your way you go. While you go along this path, you can battle and capture new Animons, level up, learn new skills, collect new items, ,defeat bosses and when you die, use currency to buy permenent upgrades.
You start being able to access just the one Animon as a starter, but as you capture more, it will unlock different types. Not the ones you capture, really, just different animons you can choose if you capture enough of certain types. Some of the other things you can unlock include (but are not limited to) extra starting items, more health, and an assortment of things to make the early runs much easier. The loop isn’t bad and is fun in its own way.
The game, however, like many early access titles, has its share of issues. For example, despite being well above even the recommended specs, I suffered from frequent crashes, slow downs andd issues. The game is, however, made by one person and as an early access title that is fun too play I do give it some leeway. It is still kind of hard to recommend at $14. The game is a 5/10 title, one that needs a few more updates before it is ready for most people to buy. Best wishes, and may the gaming gods bring you glory.
Marc Specter is a man of many faces trying to atone for many sins as a former CIA contractor and the Fist of Khonshu. The Midnight Mission was established by Mr. Knight as a refuge for the weak and downtrodden, no matter their past. However, no good deed goes unpunished as someone or something is trying to break the Moon Knight as he tries building his life up again. New and old friends and enemies arise but where is Marc Specter?
This is my first Moon Knight comic and damn it was a fun ride. I loved the dark, supernatural side of Marvel. Moon Knight is a fascinating character to read as well as his multiple, equally cool personalities. The artwork is badass, beautiful, and damn creepy at times. As someone dealing with my own mental health journey, it was cool seeing Mr. Knight attend therapy and deal with the stress of being honest and open, and trying to heal. The side characters were a interesting bunch, ending with the Zodiac reveal as the main bad guy. Hunter’s Moon was a awesome parallel to Knight as the second Fist of Khonshu. In the end, this is a damn good place to start reading Moon Knight and I can’t wait to read more. May the gaming gods bring you glory.
I’ve always loved the sea and the legends surrounding it. That was partly why I feel in love with Aquaman after reading Aquaman: The Trench and that was my favorite aspect of The Fisherman by John Langan. Finding books dedicated to Namor are rough and getting my hands on this particular book wasn’t cheap but it was cool to finally get a full story of Marvel’s King of Atlantis.
Dr. Rupert Stein is a world renowned debunker of myths and legends tasked with a case sure to set him up for life: disproving Atlantis. He starts on expedition amongst the sea weary crew of the Plato to uncover what happened to a Captain named Marlowe who claims to have found the famed city but has disappeared. Tensions rise between Stein and his crew as reason and superstition clash as they warn him of the sea’s power and it’s vengeful protector, Namor. Strange things begin to happen miles under the sea and Stein is plagued by hallucinations of a figure lurking about them. Can the tales be true or are they victims to the darkness of the sea?
First, I got to give Milligan and Ribic credit for making a eerie, atmospheric kind of horror story. This is purely a slow, Lovecraftian, psychological, horror story; there’s no pretense of the greater Marvel universe or superheroes and I really liked that. I hate Stein as a character by design but he is a well done, egotistical, snobbish scholar who looks down on his crew; the ending hit me not because it’s end I wanted but how I think the story would’ve played out. I will say you will disappointed if you pick this book up looking for monsters, action, gore, or a super romp. Namor doesn’t speak in the story, presented as a otherworldly visage like a phantom or ghost. While I enjoyed it as a one and done standalone story, I really can’t recommend it like I would other Marvel Knights titles closer to Inhumans than Doctor Strange: The Flight of Bones. In the end, The Depths is a cool little horror story but definitely isn’t for everyone. May the gaming gods bring you glory.
Shadows of Adam came out in 2021 and was published by Something Classic Games, yes, the same folks who sent me Quartet last year. Now they never sent me Shadows of Adam; in fact, I didn’t even realize it was the same people until someone mentioned it while I was playing Quartet. I recently wanted to play an old school RPG and figured, since I will hopefully be playing Quartet again on PS5 when that hits, I would replay Shadows of Adam since it has been a few years.
This was always a fantasic turn based game. The village of Adam was tucked away from most of the world, deep in the misty woods, protected from all the bad that had happened. The perfect place to raise a family and just exist. 10 years have passed since the Wraith war, and Adam has pretty much been at peace. Orazio, however, had vanished, and that peace is suddenly gone. Orazio, the hero, is probably the only person who could save them. So his son and adopted daughter decide it is time for Orazio to explain a few things and make it their mission to trace his steps, solve his dark secret, and save him and the world.
What follows is a combination of humor and action on a 16-bit level we rarely get anymore. I don’t know how Something Classic does it, but they always manage to publish some amazing old-school RPGs. Their updates for their games always add things to keep you playing, from New Game+, which is more than just playing again, to new items and more. This was one of their first games I fell in love with, even before I knew who they were. Best wishes, and may the gaming gods bring you glory.
Deathbulge: Battle of the Bands was sent my way by the fine folks from, well, Deathbulge. It is always appreciated, and since I love a good turn-based RPG, this was a special treat.
The story is quite simple to start. You play as Faye, Ian, and Briff, a 3 piece band that Faye signs up for a battle of the bands to win the right to go on tour with the biggest band of them all. What she didn’t know was that this would curse them to fight to the literal death to win this battle of the bands. Now she and her bandmates must go on an adventure to break the curse.
Obviously, that is only the start of the story, and I won’t go into any more depth to avoid spoilers; I just like to wet your whistle a bit. Besides, the story means very little if it is presented poorly or the battle system is poorly executed. The battle system is a bit weird to me, as you get three characters but can only use one each turn. The two you aren’t using sort of sit to the side and replenish their action points. You can swap them around freely, however, with no repercussions. In fact, the game encourages this. Faye for example was my fastesst character, so I would often use her to bring my turn around faster and then swap her into with Ian to hit hard or Briff to heal.
Another neat thing is that status effects don’t affect people; they affect the turn bar. So burns hurt everyone, so a burn will hurt all of the enemies or all of your team. Boosting your speed or a slow debuff will speed up or defuff the entire group. This also brings me to my complaint. While you are forced to make the decision about who will fight, the enemy does not have this issue. If you are fighting 3 enemies, it basically becomes 3 turns to 1 of yours. The best you can hope for is 1 versus 1 when it comes to turns. Luckily, they did a great job balancing most encounters.
The writing is also great, Ian really stole the show for me in terms of humor. This is truly one of those games that I probably would not have picked up on my own, but I am very glad I got to play. It is an 8/10 title that RPG fans should pick up. Best wishes, and may the gaming gods bring you glory.
NC has just launched the official Steam page for CINDER CITY, its upcoming open-world, cinematic third-person shooter, set in a dystopian near-future Seoul, developed by BigFire Games.
NC has also released a new developer video preview featuring gameplay footage from the current development build.
Please find the full announcement below and the latest assets here. We would be so grateful for any coverage of the news and the new video.
CINDER CITY is coming to PC, PS5 and Xbox Series X|S.
NC (formerly NCSOFT) launched the official Steam page for CINDER CITY today, its upcoming open-world, cinematic third-person shooter developed by BigFire Games. Players can now visit the Steam page to learn more about the game, view newly released screenshots, and explore key features.
Those who add CINDER CITY to their Wish List will receive the latest news and updates as development progresses. NC also refreshed the official CINDER CITY website and launched an official Discord channel, where it plans to share the latest news and updates on the game’s development.
Alongside the Steam page launch, NC released a new Developer Video Preview featuring gameplay footage from the current development build. In the video, Lead Concept Artist Samuel King and Project Manager GH Shin introduce the game’s setting and development vision.
HellSlave II: Judgment of the Archon is a demo that was sent to me by the fine folks over at Dear Villagers while back, and I don’t normally spend a lot of time on demos because honestly they are always pretty short. This one, however, has a nice chunk of meat to it, as they say. It is a dungeon crawler RPG where you can start as a warrior or a sorcerer. I chose a sorcerer. Now, while doing so, you can pick between different specializations. I went with basically giving enemies the plague.
As always, I won’t go too deep into the story as to avoid spoilers, but I started meeting a friend in a town that it turns out was attacked by a species nobody seemed to like. Racism is alive and well in this world, maybe. These guys are barely more than animals, honestly. I mean that literally; I only met one that actually spoke, and he seemed to be granted this ability by a magical entity. This quest worked as a combination of entry into game mechanics and how the world works. I enjoyed you could skip enemiess if you wanted but were rewarded not only in levels for it but also extra points to put into skills and such for clearing an area of all the enemies.
From here I went on a bunch of side quests, these varied from go kill this monster for me to go save my sister type of stuff, you know the usual RPG fan fair. Another nice thing you don’t see often is the ability to not only respec for free, but you can also save three different loadouts if you want to prepare for different issues that may arise. Since you are a lone adventurer in this game this comes in handy. I never really needed this in the demo but I can see why you absolutly would in the full game.
Equipment also plays a very large role in the game, and you will constantly be able to find or buy new stuff which is nice. As you guys know I don’t typically score demos, and that isn’t changing here. I do however encourage you to go try this one out. It is a fantastic demo, and I look forward to the full Release of HellSlave II: Judgment of the Archon. Best wishes, and may the gaming gods bring you glory.
Publisher 4Divinity and developer Eschatology Entertainment have today announced Guns of Eschaton, a mystical Western first-person shooter fused with a Souls-like challenge and the final original universe envisioned by the late Viktor Antonov, the art director behind some of the most memorable worlds in videogames including Half Life 2 and Dishonored.
Set in nineteenth-century America, Guns of Eschaton draws upon iconic historical figures and mythic archetypes of the Old West, reimagined within a fantastical apocalyptic world, where every enemy encounter means risking death.
Guns of Eschaton sends players on a journey from the West to the East Coast through a dying America. In this apocalyptic world, every enemy encounter becomes a test of preparation, resource management, and survival.
Players will learn to tackle enemy encounters through the use of specialised ammunition, well-timed parries, precise dashes, and the Codex, which reveals enemy weaknesses through its Sequence Points system. Together, these core mechanics form the foundation of the game’s strategic combat. Just remember: Every. Shot. Counts.
“We are incredibly honoured to be revealing Guns of Eschaton, the final project shaped by the extraordinary vision of Viktor Antonov,” shares Fuad Kuliev, Studio Head at Eschatology Entertainment. “From the earliest stages of development, I had the privilege of shaping this world together with Viktor: where ideas, themes, and concepts evolved through his talent into the world players will see today. Viktor’s imagination and creative legacy have been a constant source of inspiration throughout development, and this game is the result of an incredible collaborative effort from our entire team to bring that vision to life. We are proud to share it with players around the world in partnership with our publisher, 4Divinity.”
Key Features
Every bullet counts: Face off in deliberate, high-stakes gunfights where preparation matters as much as aim. Study enemies through the Codex to uncover weaknesses, execute calculated parries, and wield mystic abilities granted to you by the occult.
Build your legendary gunslinger: Customize your playstyle with deep character progression and flexible buildcrafting. Experiment with a vast arsenal of firearms, ammunition types, occult powers, talismans, armor, and consumables. Combine active and passive abilities, find powerful synergies, and learn deadly tricks from legendary gunslingers.
Explore an occult apocalyptic west: Roam the Apocalyptic West like never before. Created by the legendary Viktor Antonov, the world blends 19th-century frontier Americana with occult horror.
Ride alone or together: Experience this unforgiving world alone or alongside allies, with full solo and co-op progression allowing players to tackle every challenge however they wish.